diff --git a/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00300-part-2.md b/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00300-part-2.md index 62342b03433..f9ad3f7b216 100644 --- a/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00300-part-2.md +++ b/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00300-part-2.md @@ -716,7 +716,7 @@ Update `GameManager.h` as follows to set up the Unreal client connection to the class UDbConnection; UCLASS() -class CLIENT_UNREAL_API AGameManager : public AActor +class BLACKHOLIO_API AGameManager : public AActor { GENERATED_BODY() diff --git a/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00400-part-3.md b/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00400-part-3.md index a6658a41559..0cf5f095e86 100644 --- a/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00400-part-3.md +++ b/docs/docs/00100-intro/00300-tutorials/00400-unreal-tutorial/00400-part-3.md @@ -1318,7 +1318,7 @@ struct FEventContext; struct FEntityType; UCLASS() -class CLIENT_UNREAL_API AEntity : public AActor +class BLACKHOLIO_API AEntity : public AActor { GENERATED_BODY() @@ -1433,7 +1433,7 @@ struct FCircleType; class APlayerPawn; UCLASS() -class CLIENT_UNREAL_API ACircle : public AEntity +class BLACKHOLIO_API ACircle : public AEntity { GENERATED_BODY() @@ -1541,7 +1541,7 @@ Open `Food.h` and update it as follows: struct FFoodType; UCLASS() -class CLIENT_UNREAL_API AFood : public AEntity +class BLACKHOLIO_API AFood : public AEntity { GENERATED_BODY() @@ -1600,7 +1600,7 @@ class ACircle; struct FPlayerType; UCLASS() -class CLIENT_UNREAL_API APlayerPawn : public APawn +class BLACKHOLIO_API APlayerPawn : public APawn { GENERATED_BODY() @@ -1994,14 +1994,14 @@ class AFood; class APlayerPawn; UCLASS() -class CLIENT_UNREAL_API AGameManager : public AActor +class BLACKHOLIO_API AGameManager : public AActor // ... ``` Add in public below the TokenFilePath: ```cpp -class CLIENT_UNREAL_API AGameManager : public AActor +class BLACKHOLIO_API AGameManager : public AActor { GENERATED_BODY() @@ -2307,7 +2307,7 @@ Edit `BlackholioPlayerController.h` as follows: class APlayerPawn; UCLASS() -class CLIENT_UNREAL_API ABlackholioPlayerController : public APlayerController +class BLACKHOLIO_API ABlackholioPlayerController : public APlayerController { GENERATED_BODY()