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See my comment at the bottom of the PR page: #180
Essentially, the added BP feature uses type 'double', but only UE5 supports type 'double' in blueprints, UE4 does not. Attempting to place the appropriate code in a preprocessor directive to check if the engine version is 4 or 5 does not work, as UE does not support this with UFUNCTIONS (darn).
The only options are to remove the void OnFloat64Message(const double& Data)
function added in RI/Topic.h and its corresponding cpp code. OR to create a separate branch for UE5.
This is not my repo, so I'm not sure how you want to proceed @Sanic (but my preference is to remove the code, but that's because I much prefer cpp over blueprints).
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