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[Gameplay] Implement basic city traffic #25

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codenamecpp opened this issue Oct 29, 2019 · 5 comments
Open
1 of 2 tasks

[Gameplay] Implement basic city traffic #25

codenamecpp opened this issue Oct 29, 2019 · 5 comments
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@codenamecpp
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codenamecpp commented Oct 29, 2019

This includes:

  • Traffic cars generation and navigation
  • Pedestrians generation and navigation

Traffic cars and peds should be destroyed over time when they go out of screen.

@codenamecpp codenamecpp added this to the Tier1 milestone Oct 29, 2019
@codenamecpp
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Now there is generation and basic navigation for traffic peds. They randomly walking and panic if they are on fire :)

@neuromancer
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It works!, however, in the demo level, pedestrian are only generated on the "lower parts" of the city. When you start, you can't see any one, but if you drive downhill, there are plenty of them.

@codenamecpp
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Yeah, there are some troubles with SANB.CMP, I'll try to figure it out

@codenamecpp
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Ok, seems to fixed

@neuromancer
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Yes, confirmed!

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