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Yeah, indeed.
I'm sure that simple turning on mipmaps generation will pretty much fix that - currently there are no mipmaps.
The reason they were disabled is that now textures are color 32 rgb but I planned to change it to 8bit and emulate palette to handle remaps etc. That requires some time to research and tests, i think i'll go into after implementing some primary features like cars driving and peds logic.
It could be nice to have anti-aliasing to avoid this:
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