Some questions that i had after reading and seeing how long it takes to build static engines. #72
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Unfortunately I can't answer most of your questions. You need to build the .engine file on the exact same graphic card that you then later use it on. As far as I know you can't even use it on another card from the same series (so you can't even build on one 3050 card and then use it on another 3050 card). Only other maybe helpful thing I can contribute with is that one my 10gb VRAM RTX 3080 it takes about 5 minutes (give or take 5 ish seconds) to build a static SDXL .engine. From where I press the queue button to when it's finished. From your image you have a lot going on, try building the engine in a separate workflow, with only the nodes you need to build it. Also that batch size seems really big, do you really need to generate 32 images every time? :P Also try saving and then loading only the clip from the model to reduce the VRAM needed when using the RT .Engine as per this thread: #15 |
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Unfortunately I can't answer most of your questions.
But as for sharing using .engine files others have built or between graphic cards; as I understand it, this is not possible.
You need to build the .engine file on the exact same graphic card that you then later use it on. As far as I know you can't even use it on another card from the same series (so you can't even build on one 3050 card and then use it on another 3050 card).
Only other maybe helpful thing I can contribute with is that one my 10gb VRAM RTX 3080 it takes about 5 minutes (give or take 5 ish seconds) to build a static SDXL .engine. From where I press the queue button to when it's finished.
From your image you have a lot go…