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Profile.cpp
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485 lines (397 loc) · 18.4 KB
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#include "Profile.hpp"
#include "Client.hpp"
#include "MySql.hpp"
#include "GameRoom.hpp"
#include <random>
#include <sstream>
#include <iomanip>
std::vector<Player*> Player::GetRoomPlayers() {
return Room->m_GameRoomsPlayers;
}
std::string NewGuid()
{
static std::random_device rd;
static std::mt19937 gen(rd());
static std::uniform_int_distribution<uint32_t> dist(0, 0xffffffff);
uint32_t data[4];
for (int i = 0; i < 4; ++i)
data[i] = dist(gen);
std::stringstream ss;
ss << std::hex << std::setfill('0')
<< std::setw(8) << data[0] << "-"
<< std::setw(4) << (data[1] >> 16) << "-"
<< std::setw(4) << (data[1] & 0xffff) << "-"
<< std::setw(4) << (data[2] >> 16) << "-"
<< std::setw(4) << (data[2] & 0xffff)
<< std::setw(8) << data[3];
return ss.str();
}
void Player::OpenRoom(std::string room_name) {
if (Room)
{
delete Room;
Room = nullptr;
}
Room = new GameRoom();
Room->m_pGameRoomCore = new GameRoomCore();
Room->m_pGameRoomCore->m_pCustomParams = new GameRoomCustomParams();
Room->group_id = NewGuid();
//Room->Token = std::to_string(random_intw(111111111, 999999999));
Room->Create(this, room_name);
}
void Player::SetSettingsRoom(pugi::xml_node node) { // TODO óñòàíîâêà ïîèíòåðîâ íà êëàññû
//<gameroom_open room_name='room_name' team_id='0' status='0' class_id='2' group_id='' room_type='2' private='0' mission='309c5c0c-0ec2-438a-a18b-26efb45caf7e' friendly_fire='0' enemy_outlines='0' auto_team_balance='0' join_in_the_process='1' max_players='16' round_limit='0' preround_time='-1' inventory_slot='8796059467775' locked_spectator_camera='0' high_latency_autokick='1' overtime_mode='0' preset_weapon='0'>
if (!Room || !Room->m_pGameRoomCore || !Room->m_pGameRoomCore->m_pCustomParams)
{
printf("SetSettingsRoom: invalid room pointers\n");
return;
}
this->Room->m_pGameRoomCore->room_type = node.attribute("room_type").as_int();
printf("RoomType\n");
this->Room->m_pGameRoomCore->isPrivateRoom = node.attribute("private").as_int();
printf("isPrivateRoom\n");
this->Room->m_pGameRoomCore->mission = node.attribute("mission").as_string();
printf("mission\n");
this->Room->m_pGameRoomCore->room_closed = 0;
printf("room_closed\n");
this->Room->m_pGameRoomCore->can_pause = 0;
printf("can_pause\n");
this->Room->m_pGameRoomCore->min_ready_players = 1;
printf("min_ready_players\n");
this->Room->m_pGameRoomCore->m_pCustomParams->auto_team_balance = 0;
printf("auto_team_balance\n");
this->Room->m_pGameRoomCore->can_start = 1;
printf("can_start\n");
this->Room->m_pGameRoomCore->room_name = node.attribute("room_name").as_string(); // node.attribute("room_name").as_string();
printf("room_name\n");
this->Room->m_pGameRoomCore->teams_switched = 0;
printf("teams_switched\n");
this->Room->m_pGameRoomCore->m_pCustomParams->friendly_fire = node.attribute("friendly_fire").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->enemy_outlines = node.attribute("enemy_outlines").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->auto_team_balance = node.attribute("auto_team_balance").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->join_in_the_process = node.attribute("join_in_the_process").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->max_players = node.attribute("max_players").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->round_limit = node.attribute("round_limit").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->preround_time = node.attribute("preround_time").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->class_restriction = 34;
this->Room->m_pGameRoomCore->m_pCustomParams->inventory_slot = node.attribute("inventory_slot").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->locked_spectator_camera = node.attribute("locked_spectator_camera").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->high_latency_autokick = node.attribute("high_latency_autokick").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->overtime_mode = node.attribute("overtime_mode").as_int();
this->Room->m_pGameRoomCore->m_pCustomParams->preset_weapon = node.attribute("preset_weapon").as_int();
printf("Room settings has been settable.\n");
}
uint32_t Player::GetRevisionRoom() {
if (!Room)
return 0;
return ++this->Room->Revision;
}
const char* Player::GetRoomName() {
return this->Room->m_pGameRoomCore->room_name.c_str();
}
#include "xmlloader.hpp"
void Player::SyncRoom(Client* client, IqClass* iq) {
this->Room->Sync(client, iq);
}
std::vector<pugi::xml_document> Player::process_directories(const std::string& dir)
{
XmlLoader loader;
return loader.load_all(dir);
}
void Player::SetRoomName(std::string roomname) {
this->Room->m_pGameRoomCore->room_name = roomname;
}
int Player::CountPlayersRoom() {
return Room->m_GameRoomsPlayers.size();
}
void AppendXmlFragmentv1(pugi::xml_node parent, const std::string& xml)
{
if (xml.empty())
return;
pugi::xml_document tmp;
pugi::xml_parse_result r = tmp.load_string(xml.c_str());
if (!r)
{
printf("XML parse error: %s\n", r.description());
return;
}
for (pugi::xml_node n : tmp.children())
{
parent.append_copy(n);
}
}
std::vector<GameRoom*> Player::GetRooms() {
return Roomed::m_GameRooms;
}
int Player::GetIdRooms() {
return this->Room->RoomID;
}
#include <random>
int random_intw(int min, int max)
{
static std::random_device rd;
static std::mt19937 gen(rd());
std::uniform_int_distribution<int> dist(min, max);
return dist(gen);
}
#include <string>
pugi::xml_node Player::SerializeRoom(Client *client, const char* local_name) {
pugi::xml_document doc;
pugi::xml_node gameroom_base = doc.append_child(local_name);
pugi::xml_node gameroom = gameroom_base.append_child("game_room");
{
gameroom.append_attribute("room_id") = client->Player->GetIdRooms();
gameroom.append_attribute("room_type") = client->Player->Room->m_pGameRoomCore->room_type;
gameroom.append_attribute("token") = random_intw(111111111, 999999999);
}
pugi::xml_node session = gameroom.append_child("session");
{
session.append_attribute("event_id") = "";
session.append_attribute("id") = "0";
session.append_attribute("status") = "0";
session.append_attribute("game_progress") = "0";
session.append_attribute("start_time") = "0";
session.append_attribute("team1_start_score") = "0";
session.append_attribute("team2_start_score") = "0";
session.append_attribute("revision") = client->Player->GetRevisionRoom();
}
pugi::xml_node vote_states = gameroom.append_child("vote_states");
{
vote_states.append_attribute("revision") = client->Player->GetRevisionRoom();
}
pugi::xml_node ingame_chat = gameroom.append_child("ingame_chat");
{
AppendXmlFragmentv1(ingame_chat, R"(
<channel name="firstteam" channel_id="room.2.Warface" conference_id="conference.warface" />
<channel name="secondteam" channel_id="room.2.Blackwood" conference_id="conference.warface" />
<channel name="observer" channel_id="room.observer.2" conference_id="conference.warface" />
)");
}
pugi::xml_node custom_params = gameroom.append_child("custom_params");
{
custom_params.append_attribute("auto_team_balance") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->auto_team_balance);
custom_params.append_attribute("enemy_outlines") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->enemy_outlines);
custom_params.append_attribute("friendly_fire") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->friendly_fire);
custom_params.append_attribute("join_in_the_process") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->join_in_the_process);
custom_params.append_attribute("max_players") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->max_players);
custom_params.append_attribute("inventory_slot") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->inventory_slot);
custom_params.append_attribute("high_latency_autokick") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->high_latency_autokick);
custom_params.append_attribute("locked_spectator_camera") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->locked_spectator_camera);
custom_params.append_attribute("class_restriction") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->class_restriction);
custom_params.append_attribute("overtime_mode") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->overtime_mode);
custom_params.append_attribute("dead_can_chat") = 1;
custom_params.append_attribute("revision") = client->Player->GetRevisionRoom();
}
//pugi::xml_node mission = gameroom.append_child("mission");
//{
// mission.append_attribute("mission_key") = "309c5c0c-0ec2-438a-a18b-26efb45caf7e";
// mission.append_attribute("no_teams") = "0";
// mission.append_attribute("name") = "@pvp_mission_display_name_tdm_airbase";
// mission.append_attribute("mode") = "tdm";
// mission.append_attribute("mode_name") = "@pvp_tdm_game_mode_desc";
// mission.append_attribute("mode_icon") = "pvp_tdm_game_mode_icon";
// mission.append_attribute("description") = "@pvp_tdm_mission_desc";
// mission.append_attribute("image") = "mapImgtdm_airbase_fs";
// mission.append_attribute("difficulty") = "normal";
// mission.append_attribute("setting") = "pvp/tdm_airbase_fs";
// mission.append_attribute("time_of_day") = "12";
// mission.append_attribute("revision") = "0";
//}
pugi::xml_node mission = gameroom.append_child("mission");
{
auto docs = client->Player->process_directories("../x64/Release/Libs_missions");
for (auto& doc : docs)
{
pugi::xml_node root = doc.first_child();
if (!root)
continue;
auto attr = root.attribute("uid");
if (!attr)
continue;
std::string value = attr.as_string();
if (value == client->Player->Room->m_pGameRoomCore->mission)
{
/*
<mission name="@pvp_mission_display_name_tdm_airbase_fs" time_of_day="12" game_mode="tdm" game_mode_cfg="tdm_mode.cfg" uid="309c5c0c-0ec2-438a-a18b-26efb45caf7e" release_mission="1" clan_war_mission="1" only_clan_war_mission="0" event_mission="0" channels="pvp_newbie, pvp_skilled, pvp_pro" rating_game_mission="1">
<Basemap name="pvp/tdm_airbase_fs"/>
<UI>
<Description text="@pvp_tdm_mission_desc" icon="mapImgtdm_airbase_fs"/>
<GameMode text="@pvp_tdm_game_mode_desc" icon="pvp_tdm_game_mode_icon"/>
</UI>
<Sublevels mission_flow="default" win_pool="700" lose_pool="560" draw_pool="570" score_pool="100"/>
<TimeDependency min_time="30" full_time="470"/>
<KillDependency min_kills="10" full_kills="20"/>
<Objectives/>
<Teleports/>
</mission>
*/
printf("found node\n");
pugi::xml_node basemap = root.child("Basemap");
printf("basemap\n");
std::string channels = root.attribute("channels").as_string();
printf("channels\n");
std::string mode_ = root.attribute("game_mode").as_string();
printf("mode_\n");
pugi::xml_node ui = root.child("UI");
if (!ui)
break;
printf("ui\n");
pugi::xml_node description = ui.child("Description");
if (!description)
break;
printf("description\n");
pugi::xml_node gameMode = ui.child("GameMode");
if (!gameMode)
break;
printf("gamemode\n");
pugi::xml_attribute gameModeText = gameMode.attribute("text");
if (!gameModeText)
break;
printf("gmmodetext\n");
pugi::xml_attribute gameModeIcon = gameMode.attribute("icon");
if (!gameModeIcon)
break;
printf("gmmodeicon\n");
mission.append_attribute("mission_key") = value.c_str();
printf("mission_key\n");
//mission.append_attribute("mission_key") = mission_key.c_str();
//TODO: åñëè ýòî ÂÛÆÈÂÀÍÈÅ, ÏÂÅ, ÌßÑÎÐÓÁÊÀ - ÍÅÒ ÊÎÌÀÍÄ.
if (strcmp(mode_.c_str(), "hnt") == 0 || strcmp(mode_.c_str(), "ffa") || strcmp(mode_.c_str(), "pve"))
mission.append_attribute("no_teams") = 0;
else
mission.append_attribute("no_teams") = 1;
mission.append_attribute("ui_force_no_teams") = 0;
mission.append_attribute("new_mission") = 0;
mission.append_attribute("name") = root.attribute("name").as_string();
printf("name\n");
mission.append_attribute("setting") = basemap.attribute("name").as_string();
printf("namesttings\n");
mission.append_attribute("mode") = mode_.c_str();
printf("mode\n");
mission.append_attribute("mode_name") = gameModeText.as_string();
printf("modename\n");
mission.append_attribute("mode_icon") = gameModeIcon.as_string();
printf("mode_icon\n");
mission.append_attribute("description") = description.attribute("text").as_string();
printf("description\n");
mission.append_attribute("image") = description.attribute("icon").as_string();
printf("image\n");
mission.append_attribute("difficulty") = root.attribute("difficulty").as_string();
mission.append_attribute("type") = root.attribute("mission_type").as_string();
printf("yes\n");
mission.append_attribute("time_of_day") = root.attribute("time_of_day").as_string();
//mission.append_attribute("tutorial_mission") = "0";
//mission.append_attribute("mode_task") = "specops";
//mission.append_attribute("expire_at") = "1765940400";
//mission.append_attribute("group") = "showfortress3";
//mission.append_attribute("full") = "1";
mission.append_attribute("revision") = client->Player->GetRevisionRoom();
}
}
}
pugi::xml_node core = gameroom.append_child("core");
{
core.append_attribute("teams_switched") = "0";
core.append_attribute("room_name") = client->Player->Room->m_pGameRoomCore->room_name;
core.append_attribute("private") = std::to_string(client->Player->Room->m_pGameRoomCore->isPrivateRoom);
core.append_attribute("players") = client->Player->GetRoomPlayers().size();//1
core.append_attribute("can_start") = "1";
core.append_attribute("team_balanced") = std::to_string(client->Player->Room->m_pGameRoomCore->m_pCustomParams->auto_team_balance);
core.append_attribute("min_ready_players") = std::to_string(client->Player->Room->m_pGameRoomCore->min_ready_players);
core.append_attribute("can_pause") = "0";
core.append_attribute("revision") = client->Player->GetRevisionRoom();
pugi::xml_node players = core.append_child("players");
{
for (Player* player_class : client->Player->GetRoomPlayers()) {
pugi::xml_node player = players.append_child("player");
player.append_attribute("profile_id") = player_class->profile_id;
player.append_attribute("team_id") = (int)player_class->Team;
player.append_attribute("status") = 0;
player.append_attribute("observer") = 0;
player.append_attribute("skill") = 0.000;
player.append_attribute("nickname") = u8"ïðèâ";
player.append_attribute("clanName") = "";
player.append_attribute("class_id") = player_class->class_preserence;
player.append_attribute("online_id") = player_class->profile_id + "@warface/GameClient";
player.append_attribute("group_id") = player_class->Room->group_id.c_str();
player.append_attribute("presence") = "9";
player.append_attribute("experience") = "1";
player.append_attribute("rank") = "1";
player.append_attribute("banner_mark") = "0";
player.append_attribute("banner_badge") = "0";
player.append_attribute("banner_stripe") = "0";
player.append_attribute("region_id") = "global";
player.append_attribute("is_other_region_allowed") = "False";
}
pugi::xml_node playersReserved = core.append_child("playersReserved");
pugi::xml_node team_colors = core.append_child("team_colors");
{
AppendXmlFragmentv1(team_colors, R"(
<team_color id="1" color="4294907157" />
<team_color id="2" color="4279655162" />
)");
}
pugi::xml_node room_left_players = core.append_child("room_left_players");
}
}
pugi::xml_node room_master = gameroom.append_child("room_master");
{
room_master.append_attribute("master") = 1;
room_master.append_attribute("revision") = client->Player->GetRevisionRoom();
}
return gameroom_base;
}
void Player::Serialize() {
if (this->profile_id == 0)
return;
std::string query =
"SELECT * FROM items WHERE profile_id="
+ std::to_string(this->profile_id);
MYSQL* conn = MySqlCon::GetConnection();
if (!conn)
{
printf("SQL connection failed\n");
return;
}
auto result = MySqlCon::execSQLQuery(conn, query);
if (!result.success || !result.res)
{
printf("Query failed: %s\n", mysql_error(conn));
MySqlCon::CloseConnect(conn);
return;
}
MYSQL_ROW row;
while ((row = mysql_fetch_row(result.res)) != nullptr)
{
ItemsPlayer p{};
printf("%i\n", std::stoll(row[0]));
p.id = row[0] ? std::stoll(row[0]) : 0;
printf("success id.\n");
p.item_type = std::stoi(row[2]) ? static_cast<ItemType>(std::stoi(row[2])) : ItemType::Basic;
printf("success itemType.\n");
p.name = row[3] ? row[3] : "";
printf("success name.\n");
p.config = row[4] ? row[4] : "";
printf("success config.\n");
p.attached_to = std::stoll(row[5]) ? std::stoll(row[5]) : 0;
printf("success attached_to.\n");
p.slot = std::stoll(row[6]) ? std::stoll(row[6]) : 0;
printf("success slot.\n");
p.equipped = std::stoll(row[7]) ? std::stoll(row[7]) : 0;
printf("success equipped.\n");
p.expired_confirmed = (row[8] && row[8][0] != 0) ? 1 : 0;
printf("success expired_confirmed.\n");
p.buy_time_utc = std::stoll(row[9]) ? std::stoll(row[9]) : 0;
printf("success buy_time_utc.\n");
p.expiration_time_utc = std::stoll(row[10]) ? std::stoll(row[10]) : 0;
p.quantity = std::stoll(row[11]) ? std::stoll(row[11]) : 0;
printf("quantity\n");
p.total_durability_points = std::stoll(row[12]) ? std::stoll(row[12]) : 0;
p.durability_points = std::stoll(row[13]) ? std::stoll(row[13]) : 0;
p.repair_cost = std::stoll(row[14]) ? std::stoll(row[14]) : 0;
printf("repair_cost\n");
this->items_list.push_back(p);
}
mysql_free_result(result.res);
MySqlCon::CloseConnect(conn);
}