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MainIncluder.hpp
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141 lines (121 loc) · 4.19 KB
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#include "..//Classess/CryClassess.hpp"
#include <string>
using namespace std;
//#include "WeaponsListener.hpp"
//#include "AimBotListener.hpp"
namespace Vars
{
namespace UI
{
static int i_screen_width = 1920;
static int i_screen_height = 1080;
static bool b_ui_active = false;
static bool b_ui_initialized = false;
static bool b_ui_menu_open_buffer = false;
}
namespace Weapons
{
static bool b_recoil_settings = false;
static float f_recoil_attack = 0.f;
static float f_recoil_decay = 0.f;
static float f_recoil_decayDelay = 0.f;
static float f_recoil_max = 0.f;
static float f_recoil_random = 0.f;
static float f_recoil_smooth = 0.f;
static bool b_spread_settings = false;
static float f_spread_attack = 0.f;
static float f_spread_decay = 0.f;
static float f_spread_decayDelay = 0.f;
static float f_spread_max = 0.f;
static float f_spread_min = 0.f;
static float f_spread_inverted = 0.f;
static bool b_shutter = false;
static bool b_sway = false;
static bool b_fastChange = false;
static bool b_quick_knife = false;
}
namespace Aimbot {
/* íàñòðîéêà ñàéëåíò àèìà */
static bool b_aimbot_silent_enable = false;
static bool b_aimbot_silent_settings = false;
static int i_aimbot_silent_bone = 11;
static bool b_aimbot_silent_drawFov = false;
static float f_aimbot_silent_fov = 0;
static bool b_aimbot_silent_ignoreFov = false;
static bool b_aimbot_silent_auto_shoot = false;
static bool mat_hitpoint1 = false;
static bool mat_hitpoint2 = false;
static bool mat_hitpoint3 = false;
static const char* result_hit = "mat_hitpoint1";
static int Type = 0;
/* íàñòðîéêà õèòîâ */
static bool b_aimbot_hits_enable = false;
static bool b_aimbot_hits_settings = false;
static bool b_aimbot_hits_ignore_walls = false;
static bool aimbot_kill_team = false;
static bool b_aimbot_hits_settings_targets = false;
static bool b_aimbot_hits_iron = false;
static bool aimbot_kill_i = false;
}
namespace Climbs {
static bool Spawn = false;
static bool spawn_climb_coop = false;
static bool spawn_climb_solo = false;
static bool spawn_vault = false;
static bool spawn_bot = false;
static bool spawn_duck = false;
static int type_climb = false;
}
namespace Player {
namespace Teleport {
static bool Active = false;
static int MostId = 1;
//static bool teleport1 = false;
//static bool teleport2 = false;
//static bool teleport3 = false;
}
static bool b_server_crash_server = false;
static bool b_fakemoves_settings = false;
static int i_fakemoves_key = 66;
static bool Trips = false;
static bool name = false;
static bool AFK = false;
static bool Jirafe = false;
static int pJiraffeRegulation = 0;
static bool Podval = false;
static int PodvalRegulation = false;
static bool SpamX = false;
static bool pAimFov = false;
static float fValScrool = 0;
}
namespace Settings {
static bool b_header_background_settings = false;
static bool b_header_mask_settings = false;
static int i_ui_header_color_alpha = 15;
static int i_ui_header_color_red = 153;
static int i_ui_header_color_green = 51;
static int i_ui_header_color_blue = 255;
static int i_ui_header_image_current = 1;
static std::string s_image_path;
}
namespace Visuals {
static bool b_silhouettes = false;
static bool b_silhouettes_buffer = false;
static bool b_silhouettes_settings = false;
static bool b_silhouettes_weapons = false;
//static ImVec4 b_silhouettes_weapons_color = { 1.0f, 1.0f, 1.0f, 1.0f };
static bool b_silhouettes_cases = false;
//static ImVec4 b_silhouettes_cases_color = { 1.0f, 1.0f, 1.0f, 1.0f };
static bool b_silhouettes_nades = false;
static bool b_boxes = false;
static bool b_names = false;
static bool b_esp = false;
static bool b_health = false;
static bool b_lines = false;
static bool b_skeletons = false;
static bool b_watermark = true;
static float f_silhouettes_color_visible[4] = { 0.f, 1.f, 0.f, 1.f };
static float f_silhouettes_color_novisible[4] = { 1.f, 0.f, 0.f, 1.f };
static float f_silhouettes_color_dead[4] = { 1.f, 1.f, 0.f, 1.f };
}
}