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state.go
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172 lines (143 loc) · 3.67 KB
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package container
import (
"encoding/json"
"os"
"path/filepath"
"sync"
"dappco.re/go/core/io"
)
// State manages persistent container state.
type State struct {
// Containers is a map of container ID to Container.
Containers map[string]*Container `json:"containers"`
mu sync.RWMutex
filePath string
}
// DefaultStateDir returns the default directory for state files (~/.core).
func DefaultStateDir() (string, error) {
home, err := os.UserHomeDir()
if err != nil {
return "", err
}
return filepath.Join(home, ".core"), nil
}
// DefaultStatePath returns the default path for the state file.
func DefaultStatePath() (string, error) {
dir, err := DefaultStateDir()
if err != nil {
return "", err
}
return filepath.Join(dir, "containers.json"), nil
}
// DefaultLogsDir returns the default directory for container logs.
func DefaultLogsDir() (string, error) {
dir, err := DefaultStateDir()
if err != nil {
return "", err
}
return filepath.Join(dir, "logs"), nil
}
// NewState creates a new State instance.
func NewState(filePath string) *State {
return &State{
Containers: make(map[string]*Container),
filePath: filePath,
}
}
// LoadState loads the state from the given file path.
// If the file doesn't exist, returns an empty state.
func LoadState(filePath string) (*State, error) {
state := NewState(filePath)
dataStr, err := io.Local.Read(filePath)
if err != nil {
if os.IsNotExist(err) {
return state, nil
}
return nil, err
}
if err := json.Unmarshal([]byte(dataStr), state); err != nil {
return nil, err
}
return state, nil
}
// SaveState persists the state to the configured file path.
func (s *State) SaveState() error {
s.mu.RLock()
defer s.mu.RUnlock()
// Ensure the directory exists
dir := filepath.Dir(s.filePath)
if err := io.Local.EnsureDir(dir); err != nil {
return err
}
data, err := json.MarshalIndent(s, "", " ")
if err != nil {
return err
}
return io.Local.Write(s.filePath, string(data))
}
// Add adds a container to the state and persists it.
func (s *State) Add(c *Container) error {
s.mu.Lock()
s.Containers[c.ID] = c
s.mu.Unlock()
return s.SaveState()
}
// Get retrieves a copy of a container by ID.
// Returns a copy to prevent data races when the container is modified.
func (s *State) Get(id string) (*Container, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
c, ok := s.Containers[id]
if !ok {
return nil, false
}
// Return a copy to prevent data races
copy := *c
return ©, true
}
// Update updates a container in the state and persists it.
func (s *State) Update(c *Container) error {
s.mu.Lock()
s.Containers[c.ID] = c
s.mu.Unlock()
return s.SaveState()
}
// Remove removes a container from the state and persists it.
func (s *State) Remove(id string) error {
s.mu.Lock()
delete(s.Containers, id)
s.mu.Unlock()
return s.SaveState()
}
// All returns copies of all containers in the state.
// Returns copies to prevent data races when containers are modified.
func (s *State) All() []*Container {
s.mu.RLock()
defer s.mu.RUnlock()
containers := make([]*Container, 0, len(s.Containers))
for _, c := range s.Containers {
copy := *c
containers = append(containers, ©)
}
return containers
}
// FilePath returns the path to the state file.
func (s *State) FilePath() string {
return s.filePath
}
// LogPath returns the log file path for a given container ID.
func LogPath(id string) (string, error) {
logsDir, err := DefaultLogsDir()
if err != nil {
return "", err
}
return filepath.Join(logsDir, id+".log"), nil
}
// EnsureLogsDir ensures the logs directory exists.
func EnsureLogsDir() error {
logsDir, err := DefaultLogsDir()
if err != nil {
return err
}
return io.Local.EnsureDir(logsDir)
}