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androidAndroid-specific issuesAndroid-specific issuespostingPosting-related featuresPosting-related featurestrackingtracking issuestracking issues
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For input on android, we need to pop up the keyboard. This isn't directly supported by egui, since egui doesn't handle such things. egui delegates such tasks to winit, but winit does not support it yet.
External tracking issues:
- handle input method visibility for android emilk/egui#3890
- SoftInput (Software Keyboard) support rust-windowing/winit#1823
- display soft keyboard input in Android emilk/egui#2975
- Can't summon soft_input with egui + winit + wgpu rust-mobile/android-activity#44
- Input method (soft keyboard) support rust-mobile/android-activity#24
- Expose Rust API for input method handling via the GameTextInput library rust-mobile/android-activity#18
- Add android ime support rust-windowing/winit#2993
Progress in this area:
- Can't summon soft_input with egui + winit + wgpu rust-mobile/android-activity#44 (comment) by @lucasmerlin
@xorgy was able to make progress in winit without requiring GameActivity:
Our progress:
alltheseas and tdomhan
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androidAndroid-specific issuesAndroid-specific issuespostingPosting-related featuresPosting-related featurestrackingtracking issuestracking issues
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