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Merge pull request #48 from danakt/upd
Update deps
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.eslintrc.js

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.gitignore

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# files
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package-lock.json
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*.temp
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TODO.md
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TODO.md
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yarn-error.log

.prettierrc.json

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{
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"singleQuote": true,
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"printWidth": 120
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}

LICENSE

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The MIT License (MIT)
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Copyright (c) 2019 Danakt Frost
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Copyright (c) 2019 Danakt Saushkin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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SOFTWARE.

README.md

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- Fix bone positions calculation (resolve problems with weapons rendering)
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- Add first person weapons viewing and mirroring model
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- Add viewing textures
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Add chrome textures
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- Add chrome textures
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- Make parsing and processing models in worker
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- Make mobile interface
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Create an [issue](https://github.com/danakt/web-hlmv/issues) to offer new features.
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## License
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[MIT](LICENSE) © 2019
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This product was made using technologies licensed from id Software and Valve
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Corporation.
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[MIT](LICENSE) © 2019

dat/DatButton.tsx

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index.tsx

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import * as React from 'react'
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import * as ReactDOM from 'react-dom'
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import { App } from './ui/App'
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import * as React from 'react';
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import * as ReactDOM from 'react-dom';
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import { App } from './src/ui/App';
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// Render the app
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ReactDOM.render(<App />, document.getElementById('root'))
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ReactDOM.render(<App />, document.getElementById('root'));

lib/__tests__/binaryReader.ts

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lib/__tests__/geometryTransformer.ts

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lib/__tests__/textureRenderer.ts

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lib/screneRenderer.ts

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