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index.html
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<html>
<head>
<meta charset="utf8">
<title>Pac-Man . 吃豆人游戏</title>
<meta name="description" content="吃豆人(Pac-Man)是上世纪80年代一款经典街机游戏,游戏的主角小精灵的形象甚至被作为一种大众文化符号。本游戏使用HTML5完美移植该游戏,设置了多个关卡并改良了幽灵的寻路算法,可作为Canvas游戏学习的案例演示。">
<meta name="keywords" content="吃豆人,FC吃豆子,吃豆游戏,Pac-Man,HTML5游戏,Javascript游戏引擎">
<link rel="shortcut icon" href="favicon.png">
<style>
html{color:#000;background:#FFF}body,div,dl,dt,dd,ul,ol,li,h1,h2,h3,h4,h5,h6,pre,code,form,fieldset,legend,input,textarea,p,blockquote,th,td{margin:0;padding:0}table{border-collapse:collapse;border-spacing:0}fieldset,img{border:0}address,caption,cite,code,dfn,em,strong,th,var{font-style:normal;font-weight:normal}ol,ul{list-style:none}caption,th{text-align:left}h1,h3,h3,h4,h5,h6{font-size:100%;font-weight:normal}q:before,q:after{content:''}abbr,acronym{border:0;font-variant:normal}sup{vertical-align:text-top}sub{vertical-align:text-bottom}input,textarea,select{font-family:inherit;font-size:inherit;font-weight:inherit;*font-size:100%}legend{color:#000}
.wrapper{
width: 960px;
margin:0 auto;
color:#999;
}
canvas{display:block;background: #000;}
.mod-game .info{
padding: 10px 0;
margin-bottom: 5px;
line-height: 20px;
text-align: center;
color: #666;
}
.mod-game .info p{
line-height: 20px;
font-size: 14px;
color: #666;
}
.mod-game .intro{
padding: 10px 15px;
background: #f8f8f8;
border-radius: 5px;
}
.mod-game .intro p{
line-height: 22px;
text-indent: 2em;
font-size: 14px;
color: #666;
}
.mod-button{
height: 32px;
padding: 15px 0;
text-align: center;
}
.mod-button span,.mod-button a{
vertical-align: middle;
}
.mod-button .btn{
display: inline-block;
padding: 0 12px;
line-height: 26px;
color: #24292f;
border: 1px solid #dddede;
text-decoration: none;
font-size: 13px;
color: #24292f;
border-radius: 2px;
}
</style>
</head>
<body>
<div class="wrapper">
<div class="mod-game">
<canvas id="canvas" width="960" height="640">不支持画布</canvas>
<div class="info">
<p>按 [空格键] 暂停或继续</p>
<p>Press [space] to pause or continue</p>
</div>
<div class="intro">
<p>这款吃豆人游戏的开发是我在学习和探索HTML5游戏的一次尝试,也是对这款儿时经典街机游戏的致敬。游戏大致还原了我印象中Pac-Man的样子,在移植关卡和玩法规则的同时,在游戏中加入了游戏角色动画管理和幽灵的智能寻址算法,实现了幽灵对玩家的围堵。在你玩的过程中,你会发现这些精灵似乎很有想法,它们知道如何彼此协作对你穷追不舍。</p>
<p>如果你对此感兴趣,可以在Github上关注此项目。我希望能通过游戏和代码与你分享一些我对游戏开发的感悟。</p>
</div>
</div>
<div class="mod-button">
<a class="github-button" href="https://github.com/mumuy" data-color-scheme="no-preference: light; light: light; dark: dark;" data-size="large" aria-label="Follow @mumuy on GitHub">Follow @mumuy</a>
<a class="github-button" href="https://github.com/mumuy/pacman/fork" data-color-scheme="no-preference: light; light: light; dark: dark;" data-icon="octicon-repo-forked" data-size="large" data-show-count="true" aria-label="Fork mumuy/pacman on GitHub">Fork</a>
<a class="github-button" href="https://github.com/mumuy/pacman" data-color-scheme="no-preference: light; light: light; dark: dark;" data-icon="octicon-star" data-size="large" data-show-count="true" aria-label="Star mumuy/pacman on GitHub">Star</a>
<a class="btn" href="/">返回首页</a>
</div>
</div>
<script src="game.js"></script>
<script src="index.js"></script>
<script async defer src="https://buttons.github.io/buttons.js"></script>
</body>
</html>