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Removed debug couts
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GamepadBindingCollection.cpp

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Original file line numberDiff line numberDiff line change
@@ -41,8 +41,6 @@ bool GamepadBindingCollection::AddMappingWithButton( SDL_GameControllerButton bu
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return false;
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} else {
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if ( BindAction( action, button, overwrite ) ) {
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std::cout << "ddas" << static_cast<int>( action ) << std::endl;
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std::cout << "ddasr" << static_cast<int>( m_ActionToButton.size() ) << std::endl;
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// Bound button
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LogInput( "Bound button \"" + rString( SDL_GameControllerGetStringForButton( button ) ) + "\" to action \"" +
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g_KeyBindings.GetDescription( action ) + "\"",

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