You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 3, 2019. It is now read-only.
In the idea of VVVV osc implementation, adding methods to pack and unpack vector2, vector3, vector4, quaternion, matrix3x3 and matrix4x4, with or without adding special types in the OSC messages.
Yeah, it's definitely worth it. Ultimately, it should support the OSC spec (http://opensoundcontrol.org/spec-1_0) and utility function specific for Godot are definitely useful, including serialization.
In the idea of VVVV osc implementation, adding methods to pack and unpack vector2, vector3, vector4, quaternion, matrix3x3 and matrix4x4, with or without adding special types in the OSC messages.
For instance, you do:
to send and to retrieve, you do:
If no new types are added, the vectors and matrices are sent as an array of floats. Therefore, it is always possible to retrieve them by doing:
I did something like that in another implementation, and it is quite practical to serialise info from the 3d world.
The text was updated successfully, but these errors were encountered: