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CHANGELOG.md

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1.7.1

  • Code refactoring

1.7.0

  • Code refactoring

1.6.7

  • EEVEE compatability: Set data.color of lights to approximate blackbody values
  • Increase Backdrop width from 15m to 30m
  • Bugfix: Attach QLE World to scene.world

1.6.6

  • Ported to Blender Extensions
    • Rename from Blender QLE (Quick Lighting Environment) to Quick Lighting Environment
    • Add blender_manifest.toml

1.6.5

  • Code refactoring
  • PEP8 formatting

1.6.4

  • Bugfix: If you launch Blender and open a file with an existing QLE collection, deleting the collection sets the World to null, and causes an error when adding the collection again

1.6.3

  • Change Area_Fill light shape to DISK and location Z to 8
  • Change Area_Left and Area_Right light dimensions to 2 x 6
  • Change Backdrop roughness to 1

1.6.2

  • Added new Light
  • Change QLE World, Area_Fill, and Area_Back blackbody from 5800 to 5454 (equal energy)
  • Change QLE World strength from 0 to 0.25
  • Change Backdrop color to #808080 (neutral gray)
  • Adjust light positions

1.6.1

  • Bugfix Clear Collection

1.6.0

  • Added new light Area_Back
  • Set Area_Left blackbody to 3800 (orange tint)
  • Set Area_Right blackbody to 8800 (blue tint)
  • Adjust light positions
  • Added Backdrop object to scene
  • Bugfix error messages

1.5.6

  • Assign custom data.name to lights

1.5.5

  • Fixed error if scene.world.name is not named World
  • Creates new world named QLE World and swaps it with existing world on add/delete

1.5.4

  • Bugfix: When a QLE object is manually deleted and then re-added, it doesn't link back into QLE collection
  • Bugfix: Reconnect light to target if disconnected
  • Add INFO message for when button click returns no result
  • Code cleanup: Replace all TRY/EXCEPT with IF/ELSE

1.5.3

  • Clear Environment: Deselect all before deleting QLE, and purge scene after
  • Move Add tracking and Add blackbody node into functions
  • Code cleanup

1.5.2

  • Change category to Lighting
  • Add Wiki URL
  • Rename script to quick_lighting_environment.py

1.5.1

  • Set light blackbody to 5800, more accurate Sun temperature

1.5

  • Set lights blackbody to 6000
  • Arrange lights nodes
  • Code cleanup

1.4

  • Error handling for clicking Add Environment multiple times, or Clear Environment when there is no QLE in Scene
  • Removed Clear All button

1.3

  • Move lights and empty into new collection
  • Refactor Clear Environment
  • Add Clear All Lights & Empties as temp fix for error handling

1.2

  • Add icons to buttons
  • Refactor register/unregister

1.1

  • Enable nodes on all lights
  • Add blackbody node set to 5000 (daylight-ish) to Emission shaders

1.0

  • Create Add-on