1.7.1
- Code refactoring
1.7.0
- Code refactoring
1.6.7
- EEVEE compatability: Set
data.color
of lights to approximate blackbody values - Increase Backdrop width from 15m to 30m
- Bugfix: Attach QLE World to
scene.world
1.6.6
- Ported to Blender Extensions
- Rename from
Blender QLE (Quick Lighting Environment)
toQuick Lighting Environment
- Add
blender_manifest.toml
- Rename from
1.6.5
- Code refactoring
- PEP8 formatting
1.6.4
- Bugfix: If you launch Blender and open a file with an existing QLE collection, deleting the collection sets the
World
to null, and causes an error when adding the collection again
1.6.3
- Change Area_Fill light shape to
DISK
and location Z to8
- Change Area_Left and Area_Right light dimensions to
2
x6
- Change Backdrop roughness to
1
1.6.2
- Added new Light
- Change QLE World, Area_Fill, and
Area_Back
blackbody from5800
to5454
(equal energy) - Change QLE World strength from
0
to0.25
- Change Backdrop color to
#808080
(neutral gray) - Adjust light positions
1.6.1
- Bugfix Clear Collection
1.6.0
- Added new light
Area_Back
- Set Area_Left blackbody to
3800
(orange tint) - Set Area_Right blackbody to
8800
(blue tint) - Adjust light positions
- Added Backdrop object to scene
- Bugfix error messages
1.5.6
- Assign custom
data.name
to lights
1.5.5
- Fixed error if
scene.world.name
is not namedWorld
- Creates new world named QLE World and swaps it with existing world on add/delete
1.5.4
- Bugfix: When a QLE object is manually deleted and then re-added, it doesn't link back into QLE collection
- Bugfix: Reconnect light to target if disconnected
- Add INFO message for when button click returns no result
- Code cleanup: Replace all TRY/EXCEPT with IF/ELSE
1.5.3
- Clear Environment: Deselect all before deleting
QLE
, and purge scene after - Move Add tracking and Add blackbody node into functions
- Code cleanup
1.5.2
- Change category to
Lighting
- Add Wiki URL
- Rename script to
quick_lighting_environment.py
1.5.1
- Set light blackbody to
5800
, more accurate Sun temperature
1.5
- Set lights blackbody to
6000
- Arrange lights nodes
- Code cleanup
1.4
- Error handling for clicking Add Environment multiple times, or Clear Environment when there is no
QLE
in Scene - Removed Clear All button
1.3
- Move lights and empty into new collection
- Refactor Clear Environment
- Add Clear All Lights & Empties as temp fix for error handling
1.2
- Add icons to buttons
- Refactor register/unregister
1.1
- Enable nodes on all lights
- Add blackbody node set to
5000
(daylight-ish) to Emission shaders
1.0
- Create Add-on