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mmu.cpp
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193 lines (162 loc) · 3.86 KB
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// gb: a Gameboy Emulator by Don Freiday
// File: mmu.cpp
// Description: Memory management unit
//
// Memory map, BIOS and ROM file loading, DMA
#include "mmu.hpp"
MMU::MMU() { reset(); }
void MMU::reset() {
memory.resize(0x10000, 0);
ram.resize(0x2000, 0); // external RAM
// Setup MBC info
mbc.romOffset = 0x4000;
mbc.romBank = 0;
mbc.mode = 0;
mbc.ramOffset = 0;
mbc.type = 0; // this will be determined in load()
}
bool MMU::load(char *filename) {
romFilename = filename;
std::ifstream file;
file.open(filename, std::ios::binary);
if (!file.is_open()) {
return false;
}
// Get file size and read ROM into vector
file.seekg(0, file.end);
u32 romSize = file.tellg();
rom.resize(romSize, 0);
file.seekg(0, file.beg);
file.read((char *)(&rom[0]), romSize);
file.close();
// Map ROM to memory
memory.assign(rom.begin(),
rom.begin() + (0x7FFF > rom.size() ? rom.size() : 0x7FFF));
// Get MBC type from ROM header
mbc.type = rom[0x147];
return true;
}
u8 MMU::read8(u16 addr) {
// ROM, switched bank
if (addr >= 0x4000 && addr <= 0x7FFF) {
return rom[mbc.romOffset + (addr & 0x3FFF)];
}
// RAM, switched bank
else if (addr >= 0xA000 && addr <= 0x8FFF) {
return ram[mbc.ramOffset + (addr & 0x1FFF)];
}
// Shadow of working RAM, less final 512 bytes
else if (addr >= 0xE000 && addr <= 0xFDFF) {
return memory[addr - 0x1000];
}
// Joypad
else if (addr == 0xFF00) {
return joypad->read(memory[0xFF00]);
}
// Default
else {
return memory[addr];
}
}
u16 MMU::read16(u16 addr) { return (read8(addr + 1) << 8 | read8(addr)); }
void MMU::write8(u16 addr, u8 value) {
// External RAM switch
if (addr <= 0x1FFF) {
}
// ROM
else if (addr >= 0x2000 && addr <= 0x3FFF) {
switch (mbc.type) {
case 1:
case 2:
case 3:
value &= 0x0F;
if (!value) {
value = 1;
}
mbc.romBank = (mbc.romBank & 0x60) + value;
mbc.romOffset = mbc.romBank * 0x4000;
break;
default:
break;
}
}
// RAM
else if (addr >= 0x4000 && addr <= 0x5FFF) {
switch (mbc.type) {
case 1:
case 2:
case 3:
// RAM bank
if (mbc.mode) {
mbc.ramOffset = (value & 3) * 0x2000;
} else {
// ROM bank
mbc.romBank = (mbc.romBank & 0x1F) + ((value & 3) << 5);
mbc.romOffset = mbc.romBank * 0x4000;
}
break;
default:
break;
}
}
else if (addr >= 0x6000 && addr <= 0x7FFF) {
switch (mbc.type) {
case 2:
case 3:
mbc.mode = value & 1;
break;
default:
break;
}
}
// RAM, external
else if (addr >= 0xA000 && addr <= 0xBFFF) {
ram[mbc.ramOffset + (addr & 0x1FFF)] = value;
}
// WRAM shadow
else if (addr >= 0xE000 && addr <= 0xFDFF) {
memory[addr - 0x1000] = value;
}
// Writes to DIV reset it to zero
else if (addr == DIV) {
memory[DIV] = 0;
}
// Joypad class handles its register
else if (addr == JOYP) {
memory[addr] = joypad->read(value);
}
// CPU IF always polls high on bits 5-7
else if (addr == IF) {
value |= 0xE0;
memory[addr] = value;
}
// Writes to current scanline register reset it
else if (addr == LY) {
memory[addr] = 0;
}
// DMA
else if (addr == DMA) {
memory[0xFF46] = value;
dma(value);
}
// Unmap bootrom
else if (addr == 0xFF50) {
return;
}
// Default
else {
memory[addr] = value;
}
}
void MMU::write16(u16 addr, u16 value) {
write8(addr, value & 0x00FF);
write8(addr + 1, ((value & 0xFF00) >> 8));
}
// Source addr is: (data that was being written to FF46) / 100 or
// equivalently, data << 8 Destination is: sprite RAM FE00-FE9F, 0xA0 bytes
void MMU::dma(u16 src) {
src <<= 8;
for (u8 i = 0; i < 0xA0; i++) {
memory[OAM_ATTRIB + i] = memory[src + i];
}
}