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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>Atlas</AssemblyName>
<Description>Adds unique HDRI skyboxes/volumes to Lethal Company</Description>
<Version>1.0.7</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<RestoreAdditionalProjectSources>
https://api.nuget.org/v3/index.json;
https://nuget.bepinex.dev/v3/index.json;
https://nuget.samboy.dev/v3/index.json
</RestoreAdditionalProjectSources>
<RootNamespace>Atlas</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="2022.3.9" IncludeAssets="compile" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<!-- Avoid that the game's assemblies are copied to the plugin's target directory -->
<Target Name="ClearReferenceCopyLocalPaths" AfterTargets="ResolveAssemblyReferences">
<ItemGroup>
<ReferenceCopyLocalPaths Remove="@(ReferenceCopyLocalPaths)"/>
</ItemGroup>
</Target>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.HighDefinition.Runtime" Publicize="true">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.RenderPipelines.HighDefinition.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime" Publicize="true">
<HintPath>..\..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Lethal Company\Lethal Company_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="LethalLevelLoader">
<HintPath>C:\Users\Stephanie\AppData\Roaming\com.kesomannen.gale\lethal-company\profiles\moon test\BepInEx\plugins\IAmBatby-LethalLevelLoader\LethalLevelLoader.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="TeamBMX.LobbyCompatibility" Version="1.*" PrivateAssets="all" />
</ItemGroup>
</Project>