Last Updated: February 5, 2026
LCT (Linked Context Token) documentation is distributed across multiple files. This index provides a roadmap.
| Document | Purpose | Audience |
|---|---|---|
| LCT_UNIFIED_PRESENCE_SPECIFICATION.md | Canonical spec for cross-system LCT format | Implementers |
| GLOSSARY.md | Quick definition of LCT and related terms | Everyone |
| web4-standard/core-spec/LCT-linked-context-token.md | Core protocol specification | Protocol designers |
| File | Description |
|---|---|
web4-standard/core-spec/LCT-linked-context-token.md |
Original LCT specification |
web4-standard/core-spec/multi-device-lct-binding.md |
Multi-device binding protocol (Jan 2026) |
LCT_UNIFIED_PRESENCE_SPECIFICATION.md |
Cross-system presence format (Dec 2025) |
web4-standard/implementation/act_deployment/LCT_SPECIFICATION.md |
ACT blockchain integration spec |
| File | Description |
|---|---|
LCT_UNIFIED_PERMISSION_STANDARD.md |
Permission model specification |
archive/game-prototype/engine/LCT_DATABASE_SCHEMA.md |
Database schema for LCT storage (archived) |
| File | Description |
|---|---|
web4-standard/implementation/LCT_MINTING_PATTERNS.md |
Patterns for creating new LCTs |
lct_witnessed_presence.md |
How presence accumulates through witnessing |
entity_binding_hierarchy.md |
Multi-level binding patterns |
binding_pairing_witnessing_broadcast.md |
Relationship mechanisms |
| File | Description |
|---|---|
archive/game-prototype/engine/lct.py |
Core LCT class |
archive/game-prototype/engine/lct_identity.py |
Identity management |
archive/game-prototype/engine/lct_permissions.py |
Permission checking |
archive/game-prototype/engine/lct_unified_permissions.py |
Unified permission model |
archive/game-prototype/engine/identity_registry.py |
LCT registry |
archive/game-prototype/engine/identity_consensus.py |
Consensus on identity state |
archive/game-prototype/engine/identity_stake_system.py |
Economic Sybil resistance |
| File | Description |
|---|---|
archive/game-prototype/engine/sage_lct_integration.py |
Edge device LCT patterns |
archive/game-prototype/engine/sage_web4_bridge.py |
Cross-system coordination |
| File | Description |
|---|---|
web4-standard/implementation/reference/authorization_lct_integration.py |
Authorization + LCT integration |
These documents track the implementation progress of the LCT presence system:
| Phase | Document | Status |
|---|---|---|
| Phase 1 | Core identity | Complete |
| Phase 2 | LCT_IDENTITY_PHASE2_COMPLETE.md |
Complete |
| Phase 3 | LCT_IDENTITY_PHASE3_COMPLETE.md |
Complete |
| Phase 4 | ATP Integration | Complete |
| E2E | LCT_E2E_INTEGRATION_COMPLETE.md |
Complete |
The unified LCT format for cross-system presence:
lct://{component}:{instance}:{role}@{network}
Examples:
lct://sage:thor-001:expert@mainnet # SAGE expert on mainnet
lct://act:validator-5:node@testnet # ACT validator on testnet
lct://web4:society-alpha:member@local # Web4 society member locally
Components:
component: System type (sage, act, web4)instance: Specific instance identifierrole: Functional role within the systemnetwork: Network/environment (mainnet, testnet, local)
| Script | What It Tests |
|---|---|
archive/game-prototype/run_lct_e2e_integration_test.py |
Full LCT presence system |
archive/game-prototype/run_sage_lct_integration_test.py |
SAGE edge device patterns |
archive/game-prototype/run_identity_consensus_test.py |
Identity consensus |
- GLOSSARY.md - Term definitions
- STATUS.md - Overall project status
- archive/game-prototype/ARCHIVED.md - Game prototype archive
Canonical specification: LCT_UNIFIED_PRESENCE_SPECIFICATION.md