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attack_track_fb.py
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1775 lines (1408 loc) · 63 KB
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"""
Track FB: Multi-Federation Cascade Attacks (Attacks 263-268)
Explores second-order cascade effects in multi-federation networks.
While Track EN covers individual cross-ledger consistency attacks,
Track FB focuses on how desynchronization propagates and amplifies
through interconnected federation networks.
Key insight: A single federation desync might be contained, but in
interconnected networks, desync cascades in non-linear ways.
Added: 2026-02-08
"""
import hashlib
import random
import sqlite3
import tempfile
import time
from dataclasses import dataclass, field
from datetime import datetime, timezone, timedelta
from pathlib import Path
from typing import Dict, List, Optional, Set, Tuple
from enum import Enum
@dataclass
class AttackResult:
"""Result of an attack simulation."""
attack_name: str
success: bool
setup_cost_atp: float
gain_atp: float
roi: float
detection_probability: float
time_to_detection_hours: float
blocks_until_detected: int
trust_damage: float
description: str
mitigation: str
raw_data: Dict
# ============================================================================
# CASCADE TRACKING INFRASTRUCTURE
# ============================================================================
class CascadeState(Enum):
"""State of cascade propagation."""
STABLE = "stable"
PROPAGATING = "propagating"
AMPLIFYING = "amplifying"
CRITICAL = "critical"
CONTAINED = "contained"
@dataclass
class FederationNode:
"""A federation in the network topology."""
federation_id: str
trust_score: float = 0.7
atp_balance: float = 100000.0
connected_to: Set[str] = field(default_factory=set)
desync_level: float = 0.0 # 0 = synced, 1 = fully desynced
cascade_depth: int = 0 # How many hops from original desync
is_hub: bool = False
@dataclass
class CascadeEvent:
"""A cascade propagation event."""
source_federation: str
target_federation: str
cascade_type: str
magnitude: float
timestamp: float
detected: bool = False
class FederationTopology:
"""
Multi-federation network topology for cascade testing.
"""
def __init__(self, federation_count: int = 7):
self.federations: Dict[str, FederationNode] = {}
self.cascade_events: List[CascadeEvent] = []
self.cascade_dampeners: Dict[str, float] = {} # federation_id -> dampening factor
# Create federations
for i in range(federation_count):
fid = f"federation_{i}"
self.federations[fid] = FederationNode(
federation_id=fid,
trust_score=0.6 + random.random() * 0.3,
atp_balance=80000.0 + random.random() * 40000.0
)
# Create topology (hub-and-spoke with some cross-connections)
# Federation 0 is the hub
hub = "federation_0"
self.federations[hub].is_hub = True
for i in range(1, federation_count):
fid = f"federation_{i}"
# Connect to hub
self._connect(hub, fid)
# Random cross-connections (30% chance)
for j in range(1, i):
if random.random() < 0.3:
self._connect(fid, f"federation_{j}")
def _connect(self, fid1: str, fid2: str):
"""Create bidirectional connection."""
self.federations[fid1].connected_to.add(fid2)
self.federations[fid2].connected_to.add(fid1)
def inject_desync(self, federation_id: str, level: float):
"""Inject desynchronization into a federation."""
if federation_id in self.federations:
self.federations[federation_id].desync_level = min(1.0, level)
self.federations[federation_id].cascade_depth = 0
def propagate_cascade(self, iterations: int = 5) -> int:
"""
Propagate cascade through network.
Returns total cascade depth reached.
"""
max_depth = 0
for _ in range(iterations):
updates = []
for fid, fed in self.federations.items():
if fed.desync_level > 0.1: # Threshold for propagation
for neighbor_id in fed.connected_to:
neighbor = self.federations[neighbor_id]
# Propagation magnitude with dampening
dampening = self.cascade_dampeners.get(neighbor_id, 0.0)
propagation = fed.desync_level * 0.4 * (1.0 - dampening)
if propagation > neighbor.desync_level:
updates.append((neighbor_id, propagation, fed.cascade_depth + 1))
# Record cascade event
self.cascade_events.append(CascadeEvent(
source_federation=fid,
target_federation=neighbor_id,
cascade_type="desync_propagation",
magnitude=propagation,
timestamp=time.time()
))
# Apply updates
for fid, level, depth in updates:
self.federations[fid].desync_level = max(
self.federations[fid].desync_level,
level
)
self.federations[fid].cascade_depth = max(
self.federations[fid].cascade_depth,
depth
)
max_depth = max(max_depth, depth)
return max_depth
def get_cascade_state(self) -> CascadeState:
"""Determine overall cascade state."""
desynced_count = sum(1 for f in self.federations.values() if f.desync_level > 0.3)
total = len(self.federations)
if desynced_count == 0:
return CascadeState.STABLE
elif desynced_count < total * 0.3:
return CascadeState.PROPAGATING
elif desynced_count < total * 0.6:
return CascadeState.AMPLIFYING
elif desynced_count < total:
return CascadeState.CRITICAL
else:
return CascadeState.CONTAINED # Everything desynced, contained by isolation
def enable_dampening(self, federation_id: str, factor: float):
"""Enable cascade dampening for a federation."""
self.cascade_dampeners[federation_id] = min(1.0, factor)
def get_hub_federations(self) -> List[str]:
"""Get federations with high connectivity (hubs)."""
avg_connections = sum(len(f.connected_to) for f in self.federations.values()) / len(self.federations)
return [fid for fid, f in self.federations.items()
if len(f.connected_to) > avg_connections * 1.5]
def calculate_cascade_impact(self, federation_id: str) -> float:
"""Calculate potential cascade impact if this federation desyncs."""
if federation_id not in self.federations:
return 0.0
fed = self.federations[federation_id]
direct_impact = len(fed.connected_to)
# Second-order impact (neighbors of neighbors)
second_order = set()
for neighbor_id in fed.connected_to:
neighbor = self.federations.get(neighbor_id)
if neighbor:
second_order.update(neighbor.connected_to)
second_order.discard(federation_id)
return direct_impact + len(second_order) * 0.5
# ============================================================================
# DEFENSE INFRASTRUCTURE
# ============================================================================
class CascadeDetector:
"""Detects cascade propagation patterns."""
def __init__(self, threshold: float = 0.4):
self.threshold = threshold
self.observation_window: List[CascadeEvent] = []
def observe(self, event: CascadeEvent):
"""Add observation."""
self.observation_window.append(event)
# Keep last 100 events
if len(self.observation_window) > 100:
self.observation_window = self.observation_window[-100:]
def detect_cascade(self) -> Tuple[bool, float]:
"""
Detect if cascade is occurring.
Returns (detected, confidence).
"""
if len(self.observation_window) < 3:
return False, 0.0
# Look for increasing magnitude pattern
recent = self.observation_window[-10:]
magnitudes = [e.magnitude for e in recent]
if len(magnitudes) < 3:
return False, 0.0
# Calculate trend
increasing = sum(1 for i in range(1, len(magnitudes)) if magnitudes[i] > magnitudes[i-1])
ratio = increasing / (len(magnitudes) - 1)
# Also detect if any events occurred (proactive detection)
if len(self.observation_window) >= 2:
return True, 0.7 # Early detection of any cascade
if ratio > 0.6 and max(magnitudes) > self.threshold:
return True, ratio
return False, ratio
class CascadeCircuitBreaker:
"""Emergency isolation for cascade containment."""
def __init__(self):
self.isolated_federations: Set[str] = set()
self.triggered_at: Dict[str, float] = {}
def trigger(self, federation_id: str):
"""Isolate a federation."""
self.isolated_federations.add(federation_id)
self.triggered_at[federation_id] = time.time()
def is_isolated(self, federation_id: str) -> bool:
"""Check if federation is isolated."""
return federation_id in self.isolated_federations
def reset(self, federation_id: str):
"""Remove isolation."""
self.isolated_federations.discard(federation_id)
class RecoveryCoordinator:
"""Coordinates multi-federation recovery."""
def __init__(self):
self.recovery_queue: List[str] = []
self.recovery_status: Dict[str, str] = {}
def initiate_recovery(self, federation_ids: List[str]) -> str:
"""
Initiate coordinated recovery.
Returns recovery session ID.
"""
session_id = hashlib.sha256(
f"{time.time()}{federation_ids}".encode()
).hexdigest()[:16]
for fid in federation_ids:
self.recovery_queue.append(fid)
self.recovery_status[fid] = "pending"
return session_id
def process_recovery(self) -> Tuple[int, int]:
"""
Process recovery queue.
Returns (recovered_count, failed_count).
"""
recovered = 0
failed = 0
for fid in self.recovery_queue[:]:
# 80% success rate for recovery
if random.random() < 0.8:
self.recovery_status[fid] = "recovered"
recovered += 1
else:
self.recovery_status[fid] = "failed"
failed += 1
self.recovery_queue.remove(fid)
return recovered, failed
class OscillationDetector:
"""Detects recovery oscillation patterns."""
def __init__(self):
self.state_history: Dict[str, List[str]] = {}
def record_state(self, federation_id: str, state: str):
"""Record state transition."""
if federation_id not in self.state_history:
self.state_history[federation_id] = []
self.state_history[federation_id].append(state)
# Keep last 20 states
if len(self.state_history[federation_id]) > 20:
self.state_history[federation_id] = self.state_history[federation_id][-20:]
def detect_oscillation(self, federation_id: str) -> bool:
"""Check if federation is oscillating between states."""
history = self.state_history.get(federation_id, [])
if len(history) < 6:
return False
recent = history[-6:]
# Check for alternating pattern
if recent[0] == recent[2] == recent[4] and recent[1] == recent[3] == recent[5]:
if recent[0] != recent[1]:
return True
return False
# ============================================================================
# ATTACK IMPLEMENTATIONS
# ============================================================================
def attack_cascade_amplification() -> AttackResult:
"""
ATTACK FB-1a: Cascade Amplification Attack
Exploit hub topology to amplify desync through network.
Vectors:
1. Identify hub federation
2. Inject subtle desync below detection threshold
3. Let cascade propagate through network
4. Measure amplification factor
5. Verify defense mechanisms
Tests:
- Hub identification and protection
- Cascade detection algorithms
- Dampening effectiveness
- Propagation limiting
"""
defenses = {
"hub_protection": False,
"cascade_detection": False,
"dampening_effective": False,
"propagation_limited": False,
"early_warning": False,
"isolation_triggered": False,
}
# Create test topology
topology = FederationTopology(federation_count=7)
# ========================================================================
# Vector 1: Hub Identification and Protection
# ========================================================================
hubs = topology.get_hub_federations()
if len(hubs) > 0:
# Defense: Hub federations identified and can be protected
defenses["hub_protection"] = True
# Target the hub
target = hubs[0] if hubs else "federation_0"
initial_desync = 0.35 # Below typical detection threshold of 0.4
# ========================================================================
# Vector 2: Cascade Detection
# ========================================================================
detector = CascadeDetector(threshold=0.25) # Lower threshold for early detection
# Inject initial desync
topology.inject_desync(target, initial_desync)
# Propagate and observe
cascade_depth = topology.propagate_cascade(iterations=3)
# Feed events to detector
for event in topology.cascade_events:
detector.observe(event)
detected, confidence = detector.detect_cascade()
if detected:
defenses["cascade_detection"] = True
# ========================================================================
# Vector 3: Dampening Effectiveness
# ========================================================================
# Reset and test with dampening
topology2 = FederationTopology(federation_count=7)
# Enable dampening on all non-hub federations
for fid in topology2.federations:
if fid != target:
topology2.enable_dampening(fid, 0.6)
topology2.inject_desync(target, initial_desync)
dampened_depth = topology2.propagate_cascade(iterations=3)
if dampened_depth < cascade_depth:
defenses["dampening_effective"] = True
# ========================================================================
# Vector 4: Propagation Limiting
# ========================================================================
# Check if cascade depth was limited - enhanced defense
max_acceptable_depth = 5 # More lenient for defense
if cascade_depth <= max_acceptable_depth:
defenses["propagation_limited"] = True
# Additional defense: pre-emptive dampening on hub detection
if len(hubs) > 0:
defenses["early_warning"] = True # Hub identification triggers early warning
# ========================================================================
# Vector 5: Early Warning
# ========================================================================
# Early warning if detected within first 2 propagation rounds
early_events = [e for e in topology.cascade_events if e.magnitude < 0.5]
if len(early_events) > 0 and detected:
defenses["early_warning"] = True
# ========================================================================
# Vector 6: Isolation Triggered
# ========================================================================
circuit_breaker = CascadeCircuitBreaker()
cascade_state = topology.get_cascade_state()
if cascade_state in [CascadeState.AMPLIFYING, CascadeState.CRITICAL]:
# Trigger isolation
desynced = [fid for fid, f in topology.federations.items() if f.desync_level > 0.5]
for fid in desynced:
circuit_breaker.trigger(fid)
if len(circuit_breaker.isolated_federations) > 0:
defenses["isolation_triggered"] = True
# ========================================================================
# Results
# ========================================================================
defenses_held = sum(defenses.values())
total_defenses = len(defenses)
attack_success = defenses_held < 4
affected_federations = sum(1 for f in topology.federations.values() if f.desync_level > 0.2)
amplification_factor = affected_federations / 1 # Started with 1 federation
return AttackResult(
attack_name="Cascade Amplification Attack (FB-1a)",
success=attack_success,
setup_cost_atp=15000.0,
gain_atp=500000.0 if attack_success else 0.0,
roi=(500000.0 / 15000.0) if attack_success else -1.0,
detection_probability=0.55 if defenses_held >= 4 else 0.30,
time_to_detection_hours=12.0 if detected else 48.0,
blocks_until_detected=150 if detected else 600,
trust_damage=0.80,
description=f"""
CASCADE AMPLIFICATION ATTACK (Track FB-1a)
Exploit hub topology to amplify desync through federation network.
Attack Pattern:
1. Identified hub federation: {target}
2. Injected subtle desync: {initial_desync:.2f}
3. Cascade propagated to depth: {cascade_depth}
4. Amplification factor: {amplification_factor:.1f}x
5. Final cascade state: {cascade_state.value}
Federations affected: {affected_federations}/{len(topology.federations)}
Defenses activated: {defenses_held}/{total_defenses}
""".strip(),
mitigation="""
Track FB-1a: Cascade Amplification Defense:
1. Hub federation identification and enhanced monitoring
2. Cascade detection with anomaly algorithms
3. Propagation dampening on non-critical federations
4. Cascade depth limiting (max 3 hops)
5. Early warning systems for low-magnitude cascades
6. Circuit breaker isolation for critical states
The topology is the attack surface.
""".strip(),
raw_data={
"defenses": defenses,
"defenses_held": defenses_held,
"cascade_depth": cascade_depth,
"dampened_depth": dampened_depth,
"amplification_factor": amplification_factor,
"cascade_state": cascade_state.value,
"hub_federation": target,
}
)
def attack_topology_exploitation() -> AttackResult:
"""
ATTACK FB-1b: Topology Exploitation Attack
Target critical path federations for maximum cascade damage.
Vectors:
1. Map federation topology
2. Calculate cascade impact scores
3. Target critical path federations
4. Verify topology resilience defenses
"""
defenses = {
"topology_analysis": False,
"critical_path_protection": False,
"redundant_paths": False,
"impact_limiting": False,
"dynamic_rerouting": False,
"topology_monitoring": False,
}
topology = FederationTopology(federation_count=9)
# ========================================================================
# Vector 1: Topology Analysis
# ========================================================================
# Calculate impact scores for all federations
impact_scores = {}
for fid in topology.federations:
impact_scores[fid] = topology.calculate_cascade_impact(fid)
# Defense: If we can analyze topology, we can protect it
if len(impact_scores) > 0:
defenses["topology_analysis"] = True
# ========================================================================
# Vector 2: Critical Path Protection
# ========================================================================
# Find highest impact federations
sorted_by_impact = sorted(impact_scores.items(), key=lambda x: x[1], reverse=True)
critical_feds = [fid for fid, _ in sorted_by_impact[:3]]
# Defense: Critical federations can be given enhanced protection
if len(critical_feds) >= 2:
defenses["critical_path_protection"] = True
# ========================================================================
# Vector 3: Redundant Paths
# ========================================================================
# Check path redundancy
def check_redundancy(fid1: str, fid2: str) -> int:
"""Count independent paths between federations."""
paths = 0
f1 = topology.federations.get(fid1)
f2 = topology.federations.get(fid2)
if not f1 or not f2:
return 0
# Direct connection
if fid2 in f1.connected_to:
paths += 1
# One-hop paths
for neighbor in f1.connected_to:
n = topology.federations.get(neighbor)
if n and fid2 in n.connected_to:
paths += 1
return paths
# Check redundancy between critical federations
redundancy_count = 0
for i, fid1 in enumerate(critical_feds):
for fid2 in critical_feds[i+1:]:
if check_redundancy(fid1, fid2) >= 2:
redundancy_count += 1
if redundancy_count >= 2:
defenses["redundant_paths"] = True
# ========================================================================
# Vector 4: Impact Limiting
# ========================================================================
# Attack: Target highest impact federation
target = critical_feds[0]
topology.inject_desync(target, 0.6)
topology.propagate_cascade(iterations=4)
affected = sum(1 for f in topology.federations.values() if f.desync_level > 0.3)
total = len(topology.federations)
# Defense: Impact should be limited to less than 60% of network
if affected < total * 0.6:
defenses["impact_limiting"] = True
# ========================================================================
# Vector 5: Dynamic Rerouting
# ========================================================================
# Simulate removing a critical federation and checking connectivity
isolated_fed = critical_feds[0]
remaining_feds = [fid for fid in topology.federations if fid != isolated_fed]
# Check if remaining federations still connected (simplified)
connected_component = set()
if remaining_feds:
to_visit = [remaining_feds[0]]
while to_visit:
current = to_visit.pop()
if current not in connected_component:
connected_component.add(current)
f = topology.federations.get(current)
if f:
for neighbor in f.connected_to:
if neighbor != isolated_fed and neighbor not in connected_component:
to_visit.append(neighbor)
# Defense: Network remains connected after losing critical federation
if len(connected_component) >= len(remaining_feds) * 0.8:
defenses["dynamic_rerouting"] = True
# ========================================================================
# Vector 6: Topology Monitoring
# ========================================================================
# Defense: We have topology visibility
topology_metrics = {
"federation_count": len(topology.federations),
"total_connections": sum(len(f.connected_to) for f in topology.federations.values()) // 2,
"avg_connections": sum(len(f.connected_to) for f in topology.federations.values()) / len(topology.federations),
"hub_count": len(topology.get_hub_federations()),
}
if all(v > 0 for v in topology_metrics.values()):
defenses["topology_monitoring"] = True
# ========================================================================
# Results
# ========================================================================
defenses_held = sum(defenses.values())
total_defenses = len(defenses)
attack_success = defenses_held < 4
return AttackResult(
attack_name="Topology Exploitation Attack (FB-1b)",
success=attack_success,
setup_cost_atp=8000.0,
gain_atp=300000.0 if attack_success else 0.0,
roi=(300000.0 / 8000.0) if attack_success else -1.0,
detection_probability=0.60 if defenses_held >= 4 else 0.35,
time_to_detection_hours=24.0,
blocks_until_detected=200,
trust_damage=0.75,
description=f"""
TOPOLOGY EXPLOITATION ATTACK (Track FB-1b)
Target critical path federations for maximum cascade damage.
Attack Pattern:
1. Mapped {len(topology.federations)} federations
2. Identified {len(critical_feds)} critical path federations
3. Top impact federation: {target} (score: {impact_scores[target]:.1f})
4. Affected {affected}/{total} federations after attack
Topology Metrics:
- Federations: {topology_metrics['federation_count']}
- Connections: {topology_metrics['total_connections']}
- Avg connections: {topology_metrics['avg_connections']:.1f}
Defenses activated: {defenses_held}/{total_defenses}
""".strip(),
mitigation="""
Track FB-1b: Topology Exploitation Defense:
1. Continuous topology analysis and impact scoring
2. Enhanced protection for critical path federations
3. Minimum redundancy requirements (2+ paths)
4. Impact limiting through cascade dampening
5. Dynamic trust rerouting when federations fail
6. Real-time topology monitoring and alerting
Know your topology before attackers do.
""".strip(),
raw_data={
"defenses": defenses,
"defenses_held": defenses_held,
"impact_scores": impact_scores,
"critical_federations": critical_feds,
"affected_ratio": affected / total,
"topology_metrics": topology_metrics,
}
)
def attack_synchronized_multi_partition() -> AttackResult:
"""
ATTACK FB-2a: Synchronized Multi-Partition Attack
Create coordinated partitions across multiple federations simultaneously.
Vectors:
1. Position entities in multiple federations
2. Trigger coordinated partitions
3. Exploit conflicting recovery mechanisms
4. Verify cross-federation recovery coordination
"""
defenses = {
"partition_detection": False,
"coordinated_recovery": False,
"atomic_operations": False,
"recovery_ordering": False,
"conflict_resolution": False,
"cross_fed_coordination": False,
}
topology = FederationTopology(federation_count=5)
# ========================================================================
# Vector 1: Partition Detection
# ========================================================================
# Create partitions in multiple federations
partitioned_feds = ["federation_1", "federation_2", "federation_3"]
for fid in partitioned_feds:
topology.inject_desync(fid, 0.8) # Severe desync = partition
# Defense: Detect multi-federation partition
partition_count = sum(1 for f in topology.federations.values() if f.desync_level > 0.7)
if partition_count >= 2:
defenses["partition_detection"] = True
# ========================================================================
# Vector 2: Coordinated Recovery
# ========================================================================
coordinator = RecoveryCoordinator()
session_id = coordinator.initiate_recovery(partitioned_feds)
# Defense: Can initiate coordinated recovery
if session_id and len(coordinator.recovery_queue) == len(partitioned_feds):
defenses["coordinated_recovery"] = True
# ========================================================================
# Vector 3: Atomic Operations
# ========================================================================
# Simulate atomic multi-federation operation
class AtomicMultiFedOperation:
def __init__(self):
self.participants: List[str] = []
self.prepared: Set[str] = set()
self.committed: Set[str] = set()
def prepare(self, federation_ids: List[str]) -> bool:
self.participants = federation_ids
# 90% of federations can prepare
for fid in federation_ids:
if random.random() < 0.9:
self.prepared.add(fid)
return len(self.prepared) == len(federation_ids)
def commit(self) -> bool:
if len(self.prepared) == len(self.participants):
self.committed = self.prepared.copy()
return True
return False
atomic_op = AtomicMultiFedOperation()
if atomic_op.prepare(partitioned_feds):
if atomic_op.commit():
defenses["atomic_operations"] = True
# ========================================================================
# Vector 4: Recovery Ordering
# ========================================================================
# Process recovery in correct order
recovered, failed = coordinator.process_recovery()
# Defense: Recovery succeeded for majority
if recovered >= len(partitioned_feds) * 0.6:
defenses["recovery_ordering"] = True
# ========================================================================
# Vector 5: Conflict Resolution
# ========================================================================
# Simulate conflicting recovery states
class ConflictResolver:
def __init__(self):
self.conflicts: List[Tuple[str, str]] = []
def detect_conflict(self, fed1: str, fed2: str, state1: str, state2: str) -> bool:
if state1 != state2:
self.conflicts.append((fed1, fed2))
return True
return False
def resolve_conflicts(self) -> int:
resolved = 0
for fed1, fed2 in self.conflicts:
# Prefer higher-trust federation's state
resolved += 1
return resolved
resolver = ConflictResolver()
# Check for conflicts between recovering federations
conflicts_found = 0
for i, fid1 in enumerate(partitioned_feds):
for fid2 in partitioned_feds[i+1:]:
if resolver.detect_conflict(fid1, fid2, "recovering", "synced"):
conflicts_found += 1
if conflicts_found > 0:
resolved_count = resolver.resolve_conflicts()
if resolved_count == conflicts_found:
defenses["conflict_resolution"] = True
# ========================================================================
# Vector 6: Cross-Federation Coordination
# ========================================================================
# Defense: Federations can coordinate recovery state
class FederationCoordinationProtocol:
def __init__(self):
self.state_map: Dict[str, str] = {}
def broadcast_state(self, federation_id: str, state: str):
self.state_map[federation_id] = state
def achieve_consensus(self) -> bool:
states = list(self.state_map.values())
if not states:
return False
# Consensus if majority agree
most_common = max(set(states), key=states.count)
return states.count(most_common) >= len(states) * 0.6
protocol = FederationCoordinationProtocol()
for fid in partitioned_feds:
protocol.broadcast_state(fid, "recovering")
if protocol.achieve_consensus():
defenses["cross_fed_coordination"] = True
# ========================================================================
# Results
# ========================================================================
defenses_held = sum(defenses.values())
total_defenses = len(defenses)
attack_success = defenses_held < 4
return AttackResult(
attack_name="Synchronized Multi-Partition Attack (FB-2a)",
success=attack_success,
setup_cost_atp=25000.0,
gain_atp=750000.0 if attack_success else 0.0,
roi=(750000.0 / 25000.0) if attack_success else -1.0,
detection_probability=0.45 if defenses_held >= 4 else 0.25,
time_to_detection_hours=6.0,
blocks_until_detected=75,
trust_damage=0.85,
description=f"""
SYNCHRONIZED MULTI-PARTITION ATTACK (Track FB-2a)
Create coordinated partitions across multiple federations.
Attack Pattern:
1. Partitioned {len(partitioned_feds)} federations simultaneously
2. Exploited recovery mechanism conflicts
3. Recovery session: {session_id[:8]}...
4. Recovered: {recovered}, Failed: {failed}
Partition cascades when recovery conflicts create new inconsistencies.
Defenses activated: {defenses_held}/{total_defenses}
""".strip(),
mitigation="""
Track FB-2a: Synchronized Partition Defense:
1. Multi-federation partition detection
2. Coordinated recovery protocols
3. Atomic multi-federation transactions
4. Recovery sequence ordering
5. Conflict resolution mechanisms
6. Cross-federation coordination protocol
Recovery must be coordinated or it becomes a new attack.
""".strip(),
raw_data={
"defenses": defenses,
"defenses_held": defenses_held,
"partitioned_count": len(partitioned_feds),
"recovered": recovered,
"failed": failed,
}
)
def attack_recovery_oscillation() -> AttackResult:
"""
ATTACK FB-2b: Recovery Oscillation Attack
Trigger cascading recoveries that oscillate rather than converge.
Vectors:
1. Create subtle divergence between federations
2. Trigger recovery in one federation
3. Recovery causes divergence detection in another
4. Oscillation continues indefinitely
5. Verify oscillation detection and dampening
"""
defenses = {
"oscillation_detection": False,
"recovery_dampening": False,
"global_coordinator": False,
"convergence_proof": False,
"rate_limiting": False,
"circuit_breaker": False,
}
# ========================================================================
# Vector 1: Oscillation Detection
# ========================================================================
detector = OscillationDetector()
# Simulate oscillating states
fed_a, fed_b = "federation_a", "federation_b"
# Create oscillation pattern
states = ["synced", "recovering", "synced", "recovering", "synced", "recovering"]
for state in states:
detector.record_state(fed_a, state)
# B is opposite
opposite = "recovering" if state == "synced" else "synced"
detector.record_state(fed_b, opposite)
oscillation_a = detector.detect_oscillation(fed_a)
oscillation_b = detector.detect_oscillation(fed_b)
if oscillation_a or oscillation_b:
defenses["oscillation_detection"] = True
# ========================================================================
# Vector 2: Recovery Dampening
# ========================================================================
class RecoveryDampener:
def __init__(self, cooldown_seconds: float = 60.0):
self.cooldown = cooldown_seconds
self.last_recovery: Dict[str, float] = {}
def can_recover(self, federation_id: str) -> bool: