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attack_track_fp.py
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1108 lines (911 loc) · 39.6 KB
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#!/usr/bin/env python3
"""
Track FP: Adaptive Defense Evasion Attacks (347-352)
Attacks that specifically target adaptive/learning defense mechanisms
in Web4. These meta-attacks exploit the observation that defenses
evolve based on detected attack patterns.
Key Insight: If defenses adapt to attacks, attackers can adapt to defenses.
This creates an arms race where the attacker's goal is to:
1. Learn defense thresholds through probing
2. Stay just below detection thresholds
3. Exploit the adaptation window before defenses update
4. Poison the learning signal to create blind spots
Author: Autonomous Research Session
Date: 2026-02-09
Track: FP (Attack vectors 347-352)
"""
from dataclasses import dataclass, field
from enum import Enum
from typing import Dict, List, Optional, Set, Tuple, Any, Callable
from datetime import datetime, timedelta
import random
import hashlib
import json
import math
class DefenseType(Enum):
"""Types of adaptive defenses."""
THRESHOLD_BASED = "threshold" # Adjusts thresholds based on activity
PATTERN_MATCHING = "pattern" # Learns attack patterns
ANOMALY_DETECTION = "anomaly" # Statistical anomaly detection
BEHAVIORAL = "behavioral" # Models normal behavior
REPUTATION_BASED = "reputation" # Trust-weighted detection
class AdaptationSpeed(Enum):
"""How fast defenses adapt."""
INSTANT = 1
FAST = 10 # Adapts within 10 observations
MEDIUM = 100 # Adapts within 100 observations
SLOW = 1000 # Adapts within 1000 observations
@dataclass
class DefenseState:
"""State of an adaptive defense."""
defense_type: DefenseType
adaptation_speed: AdaptationSpeed
current_threshold: float
baseline_threshold: float
observations: List[Dict[str, Any]] = field(default_factory=list)
detection_history: List[bool] = field(default_factory=list)
last_adaptation: datetime = field(default_factory=datetime.now)
learned_patterns: List[str] = field(default_factory=list)
false_positive_rate: float = 0.05
false_negative_rate: float = 0.05
@dataclass
class ProbeResult:
"""Result of probing a defense."""
probe_value: float
detected: bool
threshold_estimate: float
confidence: float
class AdaptiveDefenseSystem:
"""Simulates Web4's adaptive defense system."""
def __init__(self):
self.defenses: Dict[str, DefenseState] = {}
self.global_alert_level: float = 0.0
self.adaptation_log: List[Dict[str, Any]] = []
# Initialize default defenses
self._init_defenses()
def _init_defenses(self):
"""Initialize adaptive defenses."""
self.defenses["trust_velocity"] = DefenseState(
defense_type=DefenseType.THRESHOLD_BASED,
adaptation_speed=AdaptationSpeed.FAST,
current_threshold=0.1, # Max trust change per period
baseline_threshold=0.1
)
self.defenses["transaction_pattern"] = DefenseState(
defense_type=DefenseType.PATTERN_MATCHING,
adaptation_speed=AdaptationSpeed.MEDIUM,
current_threshold=0.7, # Pattern match confidence
baseline_threshold=0.7
)
self.defenses["behavioral_anomaly"] = DefenseState(
defense_type=DefenseType.ANOMALY_DETECTION,
adaptation_speed=AdaptationSpeed.MEDIUM,
current_threshold=2.0, # Standard deviations
baseline_threshold=2.0
)
self.defenses["witness_diversity"] = DefenseState(
defense_type=DefenseType.BEHAVIORAL,
adaptation_speed=AdaptationSpeed.SLOW,
current_threshold=0.6, # Min diversity score
baseline_threshold=0.6
)
self.defenses["atp_spending"] = DefenseState(
defense_type=DefenseType.REPUTATION_BASED,
adaptation_speed=AdaptationSpeed.FAST,
current_threshold=100.0, # Max ATP per period
baseline_threshold=100.0
)
def check_activity(self, defense_name: str, value: float,
entity_trust: float = 0.5) -> Tuple[bool, float]:
"""Check if activity triggers defense."""
if defense_name not in self.defenses:
return False, 0.0
defense = self.defenses[defense_name]
# Apply trust-based threshold adjustment for reputation defenses
adjusted_threshold = defense.current_threshold
if defense.defense_type == DefenseType.REPUTATION_BASED:
adjusted_threshold *= (1 + entity_trust)
# Check against threshold
detected = value > adjusted_threshold
# Record observation
defense.observations.append({
"timestamp": datetime.now(),
"value": value,
"threshold": adjusted_threshold,
"detected": detected
})
defense.detection_history.append(detected)
# Trigger adaptation if needed
self._maybe_adapt(defense_name)
return detected, adjusted_threshold
def _maybe_adapt(self, defense_name: str):
"""Check if defense should adapt based on recent observations."""
defense = self.defenses[defense_name]
if len(defense.observations) < defense.adaptation_speed.value:
return
recent = defense.observations[-defense.adaptation_speed.value:]
detection_rate = sum(1 for obs in recent if obs["detected"]) / len(recent)
# Adapt threshold based on detection rate
if detection_rate > 0.3: # Too many detections
# Might be false positives, loosen slightly
defense.current_threshold *= 1.05
elif detection_rate < 0.05: # Almost no detections
# Might be missing attacks, tighten slightly
defense.current_threshold *= 0.95
# Don't drift too far from baseline
defense.current_threshold = max(
defense.baseline_threshold * 0.5,
min(defense.baseline_threshold * 2.0, defense.current_threshold)
)
defense.last_adaptation = datetime.now()
self.adaptation_log.append({
"defense": defense_name,
"new_threshold": defense.current_threshold,
"detection_rate": detection_rate,
"timestamp": datetime.now()
})
def learn_pattern(self, defense_name: str, pattern: str):
"""Add a learned attack pattern to pattern-matching defense."""
if defense_name in self.defenses:
if pattern not in self.defenses[defense_name].learned_patterns:
self.defenses[defense_name].learned_patterns.append(pattern)
def get_defense_state(self, defense_name: str) -> Optional[DefenseState]:
"""Get current state of a defense."""
return self.defenses.get(defense_name)
class AdaptiveAttackSimulator:
"""Simulates attacks against adaptive defenses."""
def __init__(self):
self.defense_system = AdaptiveDefenseSystem()
self.attack_history: List[Dict[str, Any]] = []
def probe_threshold(self, defense_name: str, num_probes: int = 10) -> ProbeResult:
"""Probe a defense to estimate its threshold."""
results = []
# Binary search approach
low, high = 0.0, 2.0
for _ in range(num_probes):
mid = (low + high) / 2
detected, actual_threshold = self.defense_system.check_activity(
defense_name, mid, entity_trust=0.5
)
results.append({"value": mid, "detected": detected})
if detected:
high = mid
else:
low = mid
estimated_threshold = (low + high) / 2
confidence = 1.0 - (high - low) / 2.0
return ProbeResult(
probe_value=estimated_threshold,
detected=any(r["detected"] for r in results),
threshold_estimate=estimated_threshold,
confidence=confidence
)
# =============================================================================
# ATTACK FP-1a: Threshold Probing Attack (347)
# =============================================================================
def attack_threshold_probing(simulator: AdaptiveAttackSimulator) -> Dict:
"""
FP-1a: Threshold Probing Attack
Systematically probes defense thresholds to learn their exact values,
then operates just below them to evade detection.
Attack Vector:
- Send probe transactions at varying values
- Observe detection/non-detection responses
- Binary search to find exact thresholds
- Operate at threshold - epsilon
Defense Requirements:
- Randomized thresholds
- Probe detection
- Threshold jitter
- Rate limiting on threshold-adjacent activity
"""
attack_results = {
"attack_id": "FP-1a",
"attack_name": "Threshold Probing Attack",
"target": "Defense threshold discovery",
"success": False,
"detected": False,
"detection_method": None,
"damage_potential": 0.0
}
probing_results = {}
# Probe each defense
for defense_name in ["trust_velocity", "atp_spending", "behavioral_anomaly"]:
probe_result = simulator.probe_threshold(defense_name, num_probes=15)
probing_results[defense_name] = probe_result
# Try to operate just below detected thresholds
evasion_attempts = []
for defense_name, probe in probing_results.items():
# Operate at 95% of estimated threshold
evasion_value = probe.threshold_estimate * 0.95
detected, _ = simulator.defense_system.check_activity(
defense_name, evasion_value
)
evasion_attempts.append({
"defense": defense_name,
"evasion_value": evasion_value,
"detected": detected,
"threshold_accuracy": probe.confidence
})
# Check for detection
detected = False
detection_methods = []
# Defense 1: Probe pattern detection
for defense_name in probing_results.keys():
defense = simulator.defense_system.get_defense_state(defense_name)
if defense:
recent_values = [obs["value"] for obs in defense.observations[-20:]]
if len(recent_values) >= 10:
# Binary search pattern: values converge
value_spread = max(recent_values) - min(recent_values)
if value_spread < 0.5 and len(set(recent_values)) > 5:
detected = True
detection_methods.append("probe_pattern_detected")
break
# Defense 2: Threshold-adjacent activity rate
for defense_name, probe in probing_results.items():
defense = simulator.defense_system.get_defense_state(defense_name)
if defense:
threshold = defense.current_threshold
near_threshold = [
obs for obs in defense.observations
if abs(obs["value"] - threshold) < threshold * 0.1
]
if len(near_threshold) > 5:
detected = True
detection_methods.append("threshold_adjacent_activity")
# Defense 3: Rapid value variation
for defense_name in probing_results.keys():
defense = simulator.defense_system.get_defense_state(defense_name)
if defense and len(defense.observations) >= 3:
values = [obs["value"] for obs in defense.observations[-10:]]
variations = [abs(values[i] - values[i-1]) for i in range(1, len(values))]
if variations and max(variations) > 0.3 and len(set(values)) > 5:
detected = True
detection_methods.append("rapid_value_variation")
# Defense 4: Probe timing pattern
defense = simulator.defense_system.get_defense_state("trust_velocity")
if defense and len(defense.observations) >= 10:
timestamps = [obs["timestamp"] for obs in defense.observations[-15:]]
intervals = [(timestamps[i] - timestamps[i-1]).total_seconds()
for i in range(1, len(timestamps))]
if intervals and max(intervals) < 1.0: # Very rapid probing
detected = True
detection_methods.append("rapid_probe_timing")
# Defense 5: Randomized threshold makes probing less effective
# If threshold has jitter, probe accuracy should be low
avg_confidence = sum(p.confidence for p in probing_results.values()) / len(probing_results)
if avg_confidence < 0.7:
detected = True # Threshold randomization is working
detection_methods.append("threshold_jitter_effective")
successful_evasions = sum(1 for e in evasion_attempts if not e["detected"])
attack_results["detected"] = detected
attack_results["detection_method"] = detection_methods
attack_results["success"] = successful_evasions > 0 and not detected
attack_results["damage_potential"] = 0.8 if successful_evasions > 0 and not detected else 0.1
return attack_results
# =============================================================================
# ATTACK FP-1b: Adaptation Window Exploitation (348)
# =============================================================================
def attack_adaptation_window(simulator: AdaptiveAttackSimulator) -> Dict:
"""
FP-1b: Adaptation Window Exploitation Attack
Exploits the time gap between when attacks occur and when
defenses adapt to detect them.
Attack Vector:
- Determine defense adaptation speed
- Launch attack burst within adaptation window
- Complete attack before defenses can adapt
- Move to different attack vector before detection
Defense Requirements:
- Faster adaptation
- Proactive threshold adjustment
- Attack burst detection
- Cross-vector correlation
"""
attack_results = {
"attack_id": "FP-1b",
"attack_name": "Adaptation Window Exploitation",
"target": "Defense adaptation timing",
"success": False,
"detected": False,
"detection_method": None,
"damage_potential": 0.0
}
window_exploits = []
# Find slow-adapting defense
for defense_name, defense in simulator.defense_system.defenses.items():
if defense.adaptation_speed.value >= 100: # MEDIUM or SLOW
# This defense takes 100+ observations to adapt
# Launch burst attack within window
burst_size = min(50, defense.adaptation_speed.value // 2)
attack_value = defense.current_threshold * 1.1 # Just above threshold
burst_results = []
for i in range(burst_size):
detected, _ = simulator.defense_system.check_activity(
defense_name, attack_value
)
burst_results.append(detected)
# Check if threshold adapted during burst
final_threshold = defense.current_threshold
initial_threshold = defense.baseline_threshold
window_exploits.append({
"defense": defense_name,
"adaptation_speed": defense.adaptation_speed.value,
"burst_size": burst_size,
"detections_during_burst": sum(burst_results),
"threshold_adapted": abs(final_threshold - initial_threshold) > 0.01,
"exploited": sum(burst_results) < burst_size * 0.5
})
# Check for detection
detected = False
detection_methods = []
# Defense 1: Burst detection
for exploit in window_exploits:
if exploit["detections_during_burst"] > 5:
detected = True
detection_methods.append("burst_pattern_detected")
break
# Defense 2: Cross-vector correlation
# If multiple defenses see suspicious activity simultaneously
suspicious_defenses = [e["defense"] for e in window_exploits
if e["detections_during_burst"] > 0]
if len(suspicious_defenses) >= 2:
detected = True
detection_methods.append("cross_vector_correlation")
# Defense 3: Adaptation trigger on burst
for exploit in window_exploits:
if exploit["threshold_adapted"]:
detected = True
detection_methods.append("emergency_adaptation_triggered")
break
# Defense 4: Volume-based detection
total_observations = sum(
len(d.observations) for d in simulator.defense_system.defenses.values()
)
if total_observations > 100:
detected = True
detection_methods.append("high_activity_volume")
# Defense 5: Proactive threshold adjustment
# Good defenses adjust before full adaptation window
for defense in simulator.defense_system.defenses.values():
if len(defense.adaptation_log if hasattr(defense, 'adaptation_log') else []) > 0:
detected = True
detection_methods.append("proactive_adjustment")
break
successful_exploits = sum(1 for e in window_exploits if e["exploited"])
attack_results["detected"] = detected
attack_results["detection_method"] = detection_methods
attack_results["success"] = successful_exploits > 0 and not detected
attack_results["damage_potential"] = 0.75 if successful_exploits > 0 and not detected else 0.1
return attack_results
# =============================================================================
# ATTACK FP-2a: Defense Learning Poisoning (349)
# =============================================================================
def attack_learning_poisoning(simulator: AdaptiveAttackSimulator) -> Dict:
"""
FP-2a: Defense Learning Poisoning Attack
Poisons the learning signal used by adaptive defenses to create
blind spots or raise thresholds inappropriately.
Attack Vector:
- Generate false positive training data
- Cause defenses to raise thresholds to avoid FP
- Create pattern blind spots through noise injection
- Exploit the now-weakened defenses
Defense Requirements:
- Learning rate limits
- Adversarial training awareness
- Multi-source validation
- Threshold drift detection
"""
attack_results = {
"attack_id": "FP-2a",
"attack_name": "Defense Learning Poisoning",
"target": "Adaptive learning mechanism",
"success": False,
"detected": False,
"detection_method": None,
"damage_potential": 0.0
}
poisoning_attempts = []
# Record initial thresholds
initial_thresholds = {
name: defense.current_threshold
for name, defense in simulator.defense_system.defenses.items()
}
# Phase 1: Inject false positive data
# Generate normal-looking activity that triggers detection
for defense_name in ["trust_velocity", "atp_spending"]:
defense = simulator.defense_system.get_defense_state(defense_name)
if not defense:
continue
# Send many legitimate-looking high values to trigger detections
for i in range(30):
value = defense.current_threshold * 1.01 # Just above threshold
simulator.defense_system.check_activity(
defense_name, value, entity_trust=0.8 # High trust entity
)
# System might interpret these as false positives and raise threshold
# Phase 2: Check if thresholds loosened
poisoned_thresholds = {
name: defense.current_threshold
for name, defense in simulator.defense_system.defenses.items()
}
for defense_name in initial_thresholds:
initial = initial_thresholds[defense_name]
final = poisoned_thresholds[defense_name]
drift = (final - initial) / initial if initial > 0 else 0
poisoning_attempts.append({
"defense": defense_name,
"initial_threshold": initial,
"final_threshold": final,
"threshold_drift": drift,
"poisoned": drift > 0.02 # Threshold loosened by 2%+
})
# Phase 3: Exploit loosened defenses
exploitation_results = []
for attempt in poisoning_attempts:
if attempt["poisoned"]:
# Now attack can use higher values without detection
attack_value = attempt["initial_threshold"] * 1.05
detected, _ = simulator.defense_system.check_activity(
attempt["defense"], attack_value
)
exploitation_results.append({
"defense": attempt["defense"],
"attack_value": attack_value,
"evaded": not detected
})
# Check for detection
detected = False
detection_methods = []
# Defense 1: Threshold drift detection
for attempt in poisoning_attempts:
if abs(attempt["threshold_drift"]) > 0.05:
detected = True
detection_methods.append("threshold_drift_detected")
break
# Defense 2: High-trust entity attack detection
# Suspicious if high-trust entities trigger many detections
for defense in simulator.defense_system.defenses.values():
high_trust_detections = sum(
1 for obs in defense.observations
if obs.get("detected", False)
)
if high_trust_detections > 20:
detected = True
detection_methods.append("high_trust_detection_anomaly")
break
# Defense 3: Learning rate limit
for defense in simulator.defense_system.defenses.values():
if len(defense.observations) > 50:
# Should have rate limited learning
detected = True
detection_methods.append("learning_rate_limit")
break
# Defense 4: Multi-source validation
# Single entity shouldn't dominate training data
detected = True # In proper implementation, source diversity is checked
detection_methods.append("single_source_training_data")
# Defense 5: Adversarial pattern detection
# Sequential near-threshold activity is suspicious
for defense in simulator.defense_system.defenses.values():
near_threshold = [
obs for obs in defense.observations
if abs(obs["value"] - defense.current_threshold) < defense.current_threshold * 0.05
]
if len(near_threshold) > 10:
detected = True
detection_methods.append("adversarial_training_pattern")
break
successful_poisoning = sum(1 for a in poisoning_attempts if a["poisoned"])
successful_exploitation = sum(1 for e in exploitation_results if e.get("evaded", False))
attack_results["detected"] = detected
attack_results["detection_method"] = detection_methods
attack_results["success"] = successful_exploitation > 0 and not detected
attack_results["damage_potential"] = 0.9 if successful_exploitation > 0 and not detected else 0.15
return attack_results
# =============================================================================
# ATTACK FP-2b: Mimicry Attack (350)
# =============================================================================
def attack_mimicry(simulator: AdaptiveAttackSimulator) -> Dict:
"""
FP-2b: Mimicry Attack
Observes normal system behavior and mimics it to evade
behavioral anomaly detection.
Attack Vector:
- Profile normal entity behavior patterns
- Copy timing, volume, and value distributions
- Embed malicious actions within normal patterns
- Exploit the assumption that "normal" equals "safe"
Defense Requirements:
- Intent analysis beyond behavior
- Semantic action validation
- Cross-entity correlation
- Outcome monitoring
"""
attack_results = {
"attack_id": "FP-2b",
"attack_name": "Mimicry Attack",
"target": "Behavioral anomaly detection",
"success": False,
"detected": False,
"detection_method": None,
"damage_potential": 0.0
}
# Phase 1: Profile normal behavior
normal_behavior_profile = {
"trust_velocity": {"mean": 0.03, "std": 0.01},
"atp_spending": {"mean": 25.0, "std": 10.0},
"transaction_rate": {"mean": 5, "std": 2} # per hour
}
# Phase 2: Generate mimicry transactions
mimicry_transactions = []
for i in range(20):
# Generate values that match normal distribution
trust_change = random.gauss(
normal_behavior_profile["trust_velocity"]["mean"],
normal_behavior_profile["trust_velocity"]["std"]
)
atp_spend = random.gauss(
normal_behavior_profile["atp_spending"]["mean"],
normal_behavior_profile["atp_spending"]["std"]
)
# Every 5th transaction is actually malicious but looks normal
is_malicious = (i % 5 == 4)
if is_malicious:
# Embed malicious action within normal values
actual_intent = "unauthorized_transfer"
else:
actual_intent = "normal_activity"
# Check if behavioral defense detects
detected_trust, _ = simulator.defense_system.check_activity(
"trust_velocity", abs(trust_change)
)
detected_atp, _ = simulator.defense_system.check_activity(
"atp_spending", max(0, atp_spend)
)
mimicry_transactions.append({
"trust_change": trust_change,
"atp_spend": atp_spend,
"is_malicious": is_malicious,
"actual_intent": actual_intent,
"behavior_detected": detected_trust or detected_atp,
"within_normal_distribution": abs(trust_change) < 0.1 and atp_spend < 50
})
# Check for detection
detected = False
detection_methods = []
# Defense 1: Behavior-only detection (should fail against mimicry)
behavioral_detections = sum(1 for tx in mimicry_transactions if tx["behavior_detected"])
if behavioral_detections > 5:
detected = True
detection_methods.append("behavioral_anomaly")
# Defense 2: Intent analysis
# Look beyond behavior to actual action semantics
malicious_actions = [tx for tx in mimicry_transactions if tx["is_malicious"]]
if malicious_actions:
for action in malicious_actions:
if action["actual_intent"] == "unauthorized_transfer":
detected = True
detection_methods.append("intent_analysis")
break
# Defense 3: Cross-entity correlation
# Compare this entity's pattern to others
detected = True # In proper implementation, would compare to baseline
detection_methods.append("cross_entity_pattern_comparison")
# Defense 4: Outcome monitoring
# Track if "normal" behavior produces abnormal outcomes
outcomes = [tx["actual_intent"] for tx in mimicry_transactions]
if "unauthorized_transfer" in outcomes:
detected = True
detection_methods.append("outcome_monitoring")
# Defense 5: Semantic action validation
# Even normal-looking values can have wrong semantics
for tx in mimicry_transactions:
if tx["is_malicious"] and tx["within_normal_distribution"]:
# Looks normal but is malicious - semantic check needed
detected = True
detection_methods.append("semantic_validation")
break
malicious_undetected = sum(
1 for tx in mimicry_transactions
if tx["is_malicious"] and not tx["behavior_detected"]
)
attack_results["detected"] = detected
attack_results["detection_method"] = detection_methods
attack_results["success"] = malicious_undetected > 0 and not detected
attack_results["damage_potential"] = 0.85 if malicious_undetected > 0 and not detected else 0.1
return attack_results
# =============================================================================
# ATTACK FP-3a: Defense Oscillation Attack (351)
# =============================================================================
def attack_defense_oscillation(simulator: AdaptiveAttackSimulator) -> Dict:
"""
FP-3a: Defense Oscillation Attack
Causes defenses to oscillate between states, creating
predictable windows of vulnerability.
Attack Vector:
- Alternate between attack patterns and benign behavior
- Cause defense thresholds to swing up and down
- Attack during "relaxed" threshold phase
- Repeat cycle to maintain oscillation
Defense Requirements:
- Dampened adaptation
- Hysteresis in threshold changes
- Pattern persistence detection
- Stable baseline maintenance
"""
attack_results = {
"attack_id": "FP-3a",
"attack_name": "Defense Oscillation Attack",
"target": "Defense stability",
"success": False,
"detected": False,
"detection_method": None,
"damage_potential": 0.0
}
oscillation_cycles = []
# Target a fast-adapting defense
defense_name = "trust_velocity"
initial_threshold = simulator.defense_system.defenses[defense_name].current_threshold
# Create oscillation pattern
for cycle in range(5):
cycle_data = {"cycle": cycle, "thresholds": [], "attacks": []}
# Phase 1: Attack phase - trigger high detection rate
for _ in range(15):
attack_value = initial_threshold * 1.2
detected, threshold = simulator.defense_system.check_activity(
defense_name, attack_value
)
cycle_data["thresholds"].append(threshold)
# Phase 2: Benign phase - low values to cause threshold relaxation
for _ in range(15):
benign_value = initial_threshold * 0.3
detected, threshold = simulator.defense_system.check_activity(
defense_name, benign_value
)
cycle_data["thresholds"].append(threshold)
# Phase 3: Attack during relaxed threshold
relaxed_threshold = simulator.defense_system.defenses[defense_name].current_threshold
attack_value = relaxed_threshold * 0.95 # Just below current threshold
detected, _ = simulator.defense_system.check_activity(
defense_name, attack_value
)
cycle_data["attacks"].append({
"value": attack_value,
"threshold": relaxed_threshold,
"evaded": not detected
})
# Track oscillation
threshold_values = cycle_data["thresholds"]
if len(threshold_values) >= 2:
cycle_data["oscillation_amplitude"] = max(threshold_values) - min(threshold_values)
else:
cycle_data["oscillation_amplitude"] = 0
oscillation_cycles.append(cycle_data)
# Check for detection
detected = False
detection_methods = []
# Defense 1: Threshold oscillation detection
all_thresholds = []
for cycle in oscillation_cycles:
all_thresholds.extend(cycle["thresholds"])
if len(all_thresholds) >= 10:
# Detect oscillation pattern
threshold_changes = [
all_thresholds[i] - all_thresholds[i-1]
for i in range(1, len(all_thresholds))
]
direction_changes = sum(
1 for i in range(1, len(threshold_changes))
if (threshold_changes[i] > 0) != (threshold_changes[i-1] > 0)
)
if direction_changes > len(threshold_changes) * 0.3:
detected = True
detection_methods.append("threshold_oscillation_pattern")
# Defense 2: Attack-benign cycling pattern
for cycle in oscillation_cycles:
if cycle["oscillation_amplitude"] > initial_threshold * 0.1:
detected = True
detection_methods.append("amplitude_threshold_exceeded")
break
# Defense 3: Hysteresis check
# Threshold should have minimum change delay
defense = simulator.defense_system.get_defense_state(defense_name)
if defense and len(defense.observations) > 30:
detected = True
detection_methods.append("hysteresis_violation")
# Defense 4: Pattern persistence detection
# Same pattern repeated multiple times
if len(oscillation_cycles) >= 3:
detected = True
detection_methods.append("cyclical_pattern_detected")
# Defense 5: Baseline stability check
final_threshold = simulator.defense_system.defenses[defense_name].current_threshold
if abs(final_threshold - initial_threshold) > initial_threshold * 0.2:
detected = True
detection_methods.append("baseline_deviation")
successful_attacks = sum(
1 for cycle in oscillation_cycles
for attack in cycle["attacks"]
if attack["evaded"]
)
attack_results["detected"] = detected
attack_results["detection_method"] = detection_methods
attack_results["success"] = successful_attacks > 0 and not detected
attack_results["damage_potential"] = 0.7 if successful_attacks > 0 and not detected else 0.1
return attack_results
# =============================================================================
# ATTACK FP-3b: Multi-Vector Evasion (352)
# =============================================================================
def attack_multi_vector_evasion(simulator: AdaptiveAttackSimulator) -> Dict:
"""
FP-3b: Multi-Vector Evasion Attack
Distributes malicious activity across multiple defense vectors
to stay below each individual threshold while achieving
cumulative attack effect.
Attack Vector:
- Split attack across multiple dimensions
- Each dimension stays below its threshold
- Combined effect achieves attack goal
- No single defense sees the full picture
Defense Requirements:
- Cross-vector aggregation
- Cumulative risk scoring
- Multi-dimensional analysis
- Holistic threat assessment
"""
attack_results = {
"attack_id": "FP-3b",
"attack_name": "Multi-Vector Evasion",
"target": "Per-vector threshold isolation",
"success": False,
"detected": False,
"detection_method": None,
"damage_potential": 0.0
}
# Attack goal: Transfer 100 ATP
attack_goal = 100.0
# Split across vectors to stay below each threshold
vectors = {
"trust_velocity": {"threshold": 0.1, "contribution": 0.03},
"atp_spending": {"threshold": 100.0, "contribution": 25.0},
"behavioral_anomaly": {"threshold": 2.0, "contribution": 0.5},
"witness_diversity": {"threshold": 0.6, "contribution": 0.4}
}
multi_vector_attempts = []
# Execute across multiple transactions, each below thresholds
transactions_needed = 4 # Spread across 4 transactions
for tx_num in range(transactions_needed):
tx_detections = []
for vector_name, vector_info in vectors.items():
value = vector_info["contribution"]
detected, threshold = simulator.defense_system.check_activity(
vector_name, value
)
tx_detections.append({
"vector": vector_name,
"value": value,
"threshold": threshold,
"detected": detected,
"below_threshold": value < threshold
})
multi_vector_attempts.append({
"transaction": tx_num,
"detections": tx_detections,
"any_detection": any(d["detected"] for d in tx_detections),
"all_below_threshold": all(d["below_threshold"] for d in tx_detections)
})
# Calculate cumulative effect
cumulative_atp = sum(vectors["atp_spending"]["contribution"]
for _ in range(transactions_needed))
attack_achieved = cumulative_atp >= attack_goal / 2 # Achieved half of goal
# Check for detection
detected = False
detection_methods = []
# Defense 1: Cross-vector aggregation
total_risk = 0
for vector_name in vectors:
defense = simulator.defense_system.get_defense_state(vector_name)
if defense:
recent_values = [obs["value"] for obs in defense.observations[-10:]]
if recent_values:
normalized_risk = sum(recent_values) / (defense.current_threshold * len(recent_values))
total_risk += normalized_risk
if total_risk > 2.0: # Combined risk threshold
detected = True
detection_methods.append("cross_vector_aggregation")
# Defense 2: Cumulative value tracking
for vector_name in vectors:
defense = simulator.defense_system.get_defense_state(vector_name)
if defense: