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config_empty.json
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{
"log_level": "error",
"store_blend": false,
"mem_available": 0,
"blenderseed_path": "",
"shaders_path": "",
"meshes_path": "",
"scenes_path": "",
"final_path": "",
"temp_path": "",
"edge_threshold": 0.0,
"edge_weak": 0.0,
"edge_strong": 0.0,
"edge_factor": 0.0,
"frequency_factor": 0.0,
"simulation_objects": 0,
"simulation_steps": 0,
"scene_iterations": 0,
"batch_size": 0,
"scene_limit": 0,
"total_limit": 0,
"render_scale": 1.0,
"spawn_min" : [0.0, 0.0, 0.0],
"spawn_max" : [0.0, 0.0, 0.0],
"velocity_max" : [0.0, 0.0, 0.0],
"torque_max" : [0.0, 0.0, 0.0],
"apply_probability" : 0.0,
"custom_intrinsics": false,
"intrinsics_f": [0.0, 0.0],
"intrinsics_o": [0.0, 0.0],
"intrinsics_r": [0, 0],
"scene_unit": 1.0,
"scene_mesh": "mesh.refined.v2.obj",
"render_objs": [
{
"mesh_path" : "",
"mesh_texture" : "",
"mesh_class" : "",
"mesh_unit" : 0.0
}
]
}