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hello dreadpon, thank you very much for making this free addon, its simple 2 use and very useful!!!!!!!!!!
is it possible to add some sort of fade in/fade out effect to minimize LOD popping?? like with visibility range fade transition margins in Godot
maybe it could be some kind of transparency shader (dithered opacity for maximum fps!!) that gradually fades a new LOD in and then fades old LOD out depending on the distance from player (for example 1m for fade in, then 1m for fadeout - all done in a span of 2 meters)
The text was updated successfully, but these errors were encountered:
I had a though of adding LOD hysteresis thresholds (which I believe is what you're referring to) while also maybe adding some sort of optional fade shader (as it usually implies having both LODs active at the same time, increasing the load).
Unsure when though.
Hysteresis seems pretty straightforward but fading not so much
If anyone has good material on existing, optimized implementations - I'd like to take a look
dreadpon
changed the title
[FEATURE REQUEST] LOD Fade
[FEATURE REQUEST] LOD transition hysteresis and smooth fading in and out (transparency/dither)
Nov 16, 2023
hello dreadpon, thank you very much for making this free addon, its simple 2 use and very useful!!!!!!!!!!
is it possible to add some sort of fade in/fade out effect to minimize LOD popping?? like with visibility range fade transition margins in Godot
maybe it could be some kind of transparency shader (dithered opacity for maximum fps!!) that gradually fades a new LOD in and then fades old LOD out depending on the distance from player (for example 1m for fade in, then 1m for fadeout - all done in a span of 2 meters)
The text was updated successfully, but these errors were encountered: