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[BUG] Spawned Node3D sometimes revert to earlier setting #44

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aXu-AP opened this issue May 2, 2024 · 2 comments
Open

[BUG] Spawned Node3D sometimes revert to earlier setting #44

aXu-AP opened this issue May 2, 2024 · 2 comments
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@aXu-AP
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aXu-AP commented May 2, 2024

Godot version
v4.2.2.stable.official [15073afe3]

Plugin version
1.3.2

Platform
Windows 10

Issue description
In my scene I have set up a few types of bushes and trees. For a bush I initially set up collision from another tree as Spawned Node3D. Later I changed it to another scene that fits more to the shape. However, sometimes it randomly reverts to the scene I initially set it to. I change it back again and for some time it works, but then again reverts.

Steps to Reproduce
Unfortunately I haven't been able to notice any rhythm or reason as to how this happens...

Minimal reproduction project
See above. This might be one of those hard to catch bugs since it happens very sporadically, and for some reason on one plant at that.

@dreadpon dreadpon added the bug Something isn't working label May 3, 2024
@dreadpon
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dreadpon commented May 3, 2024

Have a few ideas where this may be coming from: there is an array that is shared among all octree nodes, containing the list of meshes and scene to be used for different LODs. Probably something goes wrong when updating this array (possibly related to how Godot caches resources?).
Will investigate, but not urgently.

@aXu-AP
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aXu-AP commented May 3, 2024

Yeah I think it's not urgent as it doesn't happen not too often and it might be hard to track down. I'll post more info if I notice something new.

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