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I'm implementing a broadcast
function by storing an array of the client
s as they join, via the connection
event. The broadcast
function then loops through the array and send
s to each client. Since there's no disconnect
event with SSEs, my thought was to wrap the send
in a try/catch
block and, if it throws an error, remove the client
from the array so they're not in there next time. But send()
doesn't seem to throw an error even if the client is long gone. So the list of clients potentially gets gigantic.
Any suggestions?
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