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prop.cpp
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127 lines (97 loc) · 2.58 KB
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#include <iostream>
#include <stdlib.h>
using namespace std;
#include "main.h"
#include "prop.h"
#include "unit.h"
#include "board.h"
//------------------------------------------------------------------------------
// class Prop
//------------------------------------------------------------------------------
Prop::Prop() {
shape = 'P';
board = NULL;
}
Prop::Prop(char shape) {
this->shape = shape;
board = NULL;
}
Prop::~Prop() {
}
void Prop::print() {
cout << shape;
}
void Prop::setBoard(Board *board) {
this->board = board;
}
int Prop::getRow() {
return row;
}
void Prop::setRow(int row) {
this->row = row;
}
int Prop::getCol() {
return col;
}
void Prop::setCol(int col) {
this->col = col;
}
bool Prop::isClimbable() {
return false;
}
bool Prop::isTree() {
return false;
}
bool Prop::isPortal() {
return false;
}
void Prop::trigger(Unit *unit) {
}
//------------------------------------------------------------------------------
// class Tree
//------------------------------------------------------------------------------
Tree::Tree() : Prop(TREE_SHAPE) {
}
Tree::~Tree() {
}
bool Tree::isTree() {
return true;
}
//------------------------------------------------------------------------------
// class Portal
//------------------------------------------------------------------------------
Portal::Portal() : Prop(PORTAL_SHAPE) {
}
Portal::~Portal() {
}
bool Portal::isClimbable() {
return true;
}
bool Portal::isPortal() {
return true;
}
void Portal::trigger(Unit *unit) {
if (unit == NULL) {
cout << "Portal::trigger(): error - unit is NULL!" << endl;
exit(1);
}
while (true) {
Portal* destRandPortal = board->getRandomPortal();
int destRandPortalRow = destRandPortal->getRow();
int destRandPortalCol = destRandPortal->getCol();
if (board->validate(destRandPortalRow, destRandPortalCol) &&
board->getProp(destRandPortalRow, destRandPortalCol) != NULL &&
board->getItem(destRandPortalRow, destRandPortalCol) == NULL &&
board->getUnit(destRandPortalRow, destRandPortalCol) == NULL) {
board->setUnit(unit->getRow(), unit->getCol(), NULL);
board->setUnit(destRandPortalRow, destRandPortalCol, unit);
board->startWave(NULL, NULL, NULL,
unit->getRow(), unit->getCol(),
5, // range
1, // delay
'@', // shape
-1); // skill number
break;
}
}
}