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review1.py
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from abc import ABC, abstractmethod
from random import randrange
# from typing import List
class Subject(ABC):
"""
The Subject interface declares a set of methods for managing subscribers.
"""
@abstractmethod
def attach(self, observer):
"""
Attach an observer to the subject.
"""
pass
@abstractmethod
def detach(self, observer):
"""
Detach an observer from the subject.
"""
pass
@abstractmethod
def notify(self):
"""
Notify all observers about an event.
"""
pass
class ConcreteSubject(Subject):
"""
The Subject owns some important state and notifies observers when the state
changes.
"""
_state = None
"""
For the sake of simplicity, the Subject's state, essential to all
subscribers, is stored in this variable.
"""
_observers = []
"""
List of subscribers. In real life, the list of subscribers can be stored
more comprehensively (categorized by event type, etc.).
"""
def attach(self, observer):
print("Subject: Attached an observer.")
self._observers.append(observer)
def detach(self, observer):
self._observers.remove(observer)
"""
The subscription management methods.
"""
def notify(self):
"""
Trigger an update in each subscriber.
"""
print("Subject: Notifying observers...")
for observer in self._observers:
observer.update(self)
def some_business_logic(self):
"""
Usually, the subscription logic is only a fraction of what a Subject can
really do. Subjects commonly hold some important business logic, that
triggers a notification method whenever something important is about to
happen (or after it).
"""
print("\nSubject: I'm doing something important.")
self._state = randrange(0, 10)
print(f"Subject: My state has just changed to: {self._state}")
self.notify()
class Observer(ABC):
"""
The Observer interface declares the update method, used by subjects.
"""
@abstractmethod
def update(self, subject: Subject):
"""
Receive update from subject.
"""
pass
"""
Concrete Observers react to the updates issued by the Subject they had been
attached to.
"""
class ConcreteObserverA(Observer):
def update(self, subject: Subject):
if subject._state < 3:
print("ConcreteObserverA: Reacted to low the event")
class ConcreteObserverB(Observer):
def update(self, subject: Subject):
if subject._state == 0 or subject._state >= 2:
print("ConcreteObserverB: Reacted to the event")
class ConcreteObserverC(Observer):
def update(self, subject: Subject):
if subject._state >= 8:
print("ConcreteObserverC: Reacted to the excess event")
if __name__ == "__main__":
# The client code.
subject = ConcreteSubject()
observer_a = ConcreteObserverA()
subject.attach(observer_a)
observer_b = ConcreteObserverB()
subject.attach(observer_b)
observer_c = ConcreteObserverC()
subject.attach(observer_c)
subject.some_business_logic()
subject.some_business_logic()
# subject.detach(observer_a)
subject.some_business_logic()