@@ -29,9 +29,9 @@ <h3> Background </h3>
29
29
< p >
30
30
< a href ="https://js13kgames.com/ "> Js13kGames</ a > is an annual
31
31
game jam that challenges developers to
32
- craft a game within a mere 13KB limit. The tools at your
32
+ craft a game within a measly 13KB limit. The tools at your
33
33
disposal are plain old HTML, JavaScript, and CSS. No fancy
34
- fonts or frameworks— just the basics. These limitations
34
+ fonts or frameworks — just the basics. These limitations
35
35
encourage creativity. In a web landscape dominated by bloated
36
36
libraries, convoluted tooling, and an overwhelming torrent of
37
37
new versions, it's refreshing to step back and build something
@@ -47,8 +47,11 @@ <h3> The Theme </h3>
47
47
clear idea of the kind of game I wanted to make:
48
48
< ul class ="boom ">
49
49
< li > Fast paced, frentic and fun. </ li >
50
- < li > Retro style, evoking the glory days of 8bit/16bit games (yep, I'm showing my age!) </ li >
51
- < li > Mobile-friendly. Although mobile gaming hasn’t quite lived up to its early promise, it can still provide a fun-filled five minutes.</ li >
50
+ < li > Retro style, evoking the glory days of 8bit/16bit games
51
+ (yep, I'm showing my age!) </ li >
52
+ < li > Mobile-friendly. Although mobile gaming hasn’t quite lived
53
+ up to its early promise, it can still provide a fun-filled five
54
+ minutes.</ li >
52
55
</ ul >
53
56
</ p >
54
57
@@ -145,8 +148,9 @@ <h3> Music </h3>
145
148
</ p >
146
149
147
150
< p >
148
- < a href ="https://keithclark.github.io/ZzFXM/tracker/ "> ZZfxM’s tracker</ a > is an excellent piece of
149
- software, but my musical expertise
151
+ < a href ="https://keithclark.github.io/ZzFXM/tracker/ "> ZZfxM’s
152
+ tracker</ a > is an excellent piece of software, but my musical
153
+ expertise
150
154
is even more lacking than my pixel-pushing skills, so I
151
155
struggled to come up with an original soundtrack. As the
152
156
deadline loomed, I grabbed a free Pico-8 tune and played it
@@ -161,22 +165,25 @@ <h3> Music </h3>
161
165
</ p >
162
166
< p >
163
167
< i >
164
- WARNING: Last-minute changes invite disaster and are the equivalent
165
- of deploying to production on a Friday afternoon.
168
+ WARNING: Last-minute changes invite disaster and are the
169
+ equivalent of deploying to production on a Friday afternoon.
166
170
</ i >
167
171
</ p >
168
- < img src ="https://i.imgflip.com/93oxjd.jpg " alt ="Never deploy big changes on a friday ">
172
+ < img src ="https://i.imgflip.com/93oxjd.jpg "
173
+ alt ="Never deploy big changes on a friday ">
169
174
< h3 > Bling </ h3 >
170
- < p > Or, < a href ="https://www.youtube.com/watch?v=Fy0aCDmgnxg "> Juice it or lose it</ a > .
175
+ < p > Or, < a href ="https://www.youtube.com/watch?v=Fy0aCDmgnxg ">
176
+ Juice it or lose it</ a > .
171
177
The following techniques were put to use to make the game 'pop'
172
178
</ p >
173
179
< p >
174
180
< ul class ="boom ">
175
181
< li > Plenty of explosions and particles to create general mayhem.</ li >
176
182
< li > Screen shake and flash when certain enemies die</ li >
177
- < li > Our Gecko's tail is not static but moves in tune with the player's movements. </ li >
183
+ < li > Our Gecko's tail is not static but moves in tune with the
184
+ player's movements. </ li >
178
185
</ ul >
179
- < img src ="gecko_move.gif " alt ="Gecko's tail movement ">
186
+ < img src ="gecko_move.gif " alt ="Gecko's tail movement ">
180
187
</ p >
181
188
182
189
@@ -244,7 +251,7 @@ <h3>Ok, ok just lemme play the game!</h3>
244
251
document . body . className = '' ;
245
252
window . scrollTo ( 0 , 0 ) ;
246
253
initAnimate ( ) ;
247
- } , 200 ) ;
254
+ } , 300 ) ;
248
255
249
256
const initAnimate = ( ) => {
250
257
let images = document . querySelectorAll ( '.animate img' ) ;
@@ -298,7 +305,6 @@ <h3>Ok, ok just lemme play the game!</h3>
298
305
} ) ;
299
306
</ script >
300
307
301
-
302
308
<!-- Global site tag (gtag.js) - Google Analytics -->
303
309
< script async src ="https://www.googletagmanager.com/gtag/js?id=UA-149691096-1 "> </ script >
304
310
< script >
0 commit comments