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rooms.c
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/*
* Copyright (c) 2018 Easter <[email protected]>
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its contributors
* may be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "rooms.h"
#include "rooms-desc.h"
#include "items.h"
static void room_exits(void);
/* room variable - start in room 0 */
static int current_room = 0;
/* current room_id */
extern int room_id(void)
{
return current_room;
}
/* provide room name */
extern void room_name(void)
{
printf("\n%s\n",locations[current_room].room_name);
}
/* provide room description */
extern void look_room(void)
{
printf("\n%s\n",locations[current_room].room_desc);
room_items(current_room);
room_exits();
}
static void room_exits(void)
{
int i;
int count;
char *dirs[4] = {"north","east","south","west"};
printf("Exits: ");
for (count = 0, i = 0; i < 4; i++) {
if (locations[current_room].walk_to[i] != -1) {
printf("%s ",dirs[i]);
count++;
}
}
if (count == 0) printf("none");
putchar('\n');
}
extern void move(char *direction)
{
int dir;
putchar('\n');
/* figure out direction */
if (direction == NULL) {
printf("Walk where?\n");
return;
} else if (strcmp(direction,"north") == 0) {
dir = 0;
} else if (strcmp(direction,"east") == 0) {
dir = 1;
} else if (strcmp(direction,"south") == 0) {
dir = 2;
} else if (strcmp(direction,"west") == 0) {
dir = 3;
} else {
printf("Walk where?\n");
return;
}
/* move */
if (locations[current_room].walk_to[dir] != -1) {
printf("%s\n",locations[current_room].walk_desc[dir]);
current_room = locations[current_room].walk_to[dir];
room_name();
look_room();
} else {
printf("You cannot walk %s.\n",direction);
}
}
extern int search_desc(void)
{
if (locations[current_room].search_desc != NULL) {
printf("%s ", locations[current_room].search_desc);
return 0;
} else {
return 1;
}
}
extern void location_move(int room, int dir, int loc)
{
locations[room].walk_to[dir] = loc;
}