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All of the sub-components are independent hardware. To model this correctly, we should push each one onto a separate thread.
MMU is the biggest problem since it's effectively global memory, but the Gameboy has some well-defined semantics around it. We might need to rethink IO.
The text was updated successfully, but these errors were encountered:
All of the sub-components are independent hardware. To model this correctly, we should push each one onto a separate thread.
MMU is the biggest problem since it's effectively global memory, but the Gameboy has some well-defined semantics around it. We might need to rethink IO.
The text was updated successfully, but these errors were encountered: