You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've found out that, when walking around using an Oculus Quest, the teleport location is off when the user walks far from the starting physical location (in track space).
Being new to AFrame, I may be wrong, but it seems that AFrame 1.0.4 always return [0,0,0] when querying the teleportOrigin position using getWorldPosition :
I've found out that, when walking around using an Oculus Quest, the teleport location is off when the user walks far from the starting physical location (in track space).
When trying the original TakashiYoshinaga's Quest Demo it works fine, using AFrame v0.9.2.
I remixed the same example to use AFrame v1.0.4, and it exhibits the problem :
Being new to AFrame, I may be wrong, but it seems that AFrame 1.0.4 always return [0,0,0] when querying the
teleportOrigin
position usinggetWorldPosition
:aframe-teleport-controls/index.js
Line 313 in d5ed392
The text was updated successfully, but these errors were encountered: