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Description
Multiple texture application issues and inconsistencies as float coordinates are generated while editing brushes, these generated numbers snap to different coordinates when dealt with and are very time consuming to be fixed. I've captured them on a 45 second video with demonstration on how it happens naturally but are not limited to these ways as they come to be in multiple forms, comments are on screen.
https://youtu.be/dIRbwIbYpLA
gmod_build8870
Important note: After compile, the textures displayed in-game are what you see in Hammer so there are no visual problems, only development inconveniences as they must be manually reset and re-applyed whenever it happens, and that is very frequently.
Upon bringing up my experiences among other Hammer++ users in a Discord server, some came to share their frustrations with the same happenings:

