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GammaOS on RG DS doesn't seem to dual-screen correctly. #1

@PyralSparkfly

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@PyralSparkfly

Godot 4.6.2
Anbernic RG DS running GammaOS Next v1.2.2 Lite

I'm no professional so here's an on-the-fly issue that I'd want to bring up. I'm the programmer for Crop and Claw 2 who got this working with the RG DS and mentioned it at the time. Though I'd run into an issue when I eventually installed GammaOS to test things and found it doesn't quite seem to work. Perhaps I've done things wrong and borked my install in general by disabling its default frontend, but regardless I couldn't seem to get the game running in dual screen.

Running with my game's "Nitro mode" enabled which boots with the dual-screen setup and expectations.

If I run from Godot's debugger, it just opens one screen and not the other. In my specific case I've also maybe borked since I can't actually send input to the game anymore, but I don't think/know that's related as I can't remember exactly when that started happening.

As an aside, in general I suspect the screens for RG DS were swapped from the AYN Thor, but I'm not sure as I've only just ordered a Lite and it's not going to arrive for testing for quite some time now.

I'll probably have to figure out how to install Anbernic's OS again from SD until this is figured out (if I can as I couldn't get GammaOS to install from SD despite that's apparently supposed to be a thing.) A number of RG DS users would use GammaOS so making it work out of the box would be ideal as it's generally safer and easier on the hardware than stock.

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