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Question
When I was creating a node editor using Flet, I used Canvas to draw the connecting lines. Each time a connection is made, a Path needs to be added to the Canvas. Once the number of connections exceeds 30, the UI becomes extremely laggy when dragging nodes. How can this be resolved? A normal node editor should support 100–300 nodes without lag. Currently, even with asynchronous operations, I can only achieve smooth performance with up to 30 nodes—50 nodes cause noticeable delay, and once the number reaches 60, it becomes too laggy to use. Without asynchronous operations, it starts lagging at around 20 nodes.
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