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wet-wealth
1 parent 8899a8e commit e2b7b9b

2 files changed

Lines changed: 0 additions & 78 deletions

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app/src/main/cpp/horny-villa.cpp

Lines changed: 0 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -32,15 +32,13 @@ extern "C" JNIEXPORT jobjectArray JNICALL
3232
Java_com_android_support_Menu_getFeatureList(JNIEnv *env, jobject thiz) {
3333
std::string feats[] = {
3434
"Toggle:Currencies",
35-
"Toggle:Characters",
3635
"Seekbar:Reward:1_20",
3736
};
3837
return toJobjectArray(env, feats);
3938
}
4039

4140
struct Feature {
4241
bool currencies{false};
43-
bool characters{false};
4442
int reward{1};
4543
};
4644

@@ -61,10 +59,6 @@ Java_com_android_support_Menu_valueChange(
6159
break;
6260
}
6361
case 1: {
64-
feature.characters = value;
65-
break;
66-
}
67-
case 2: {
6862
feature.reward = value;
6963
break;
7064
}
@@ -84,21 +78,11 @@ bool (*old_Spend)(void *instance, int type, int value, void *param);
8478

8579
bool new_Spend(void *instance, int type, int value, void *param) {
8680
if (feature.currencies) {
87-
new_TryAdd(instance, type, value, param);
8881
return true;
8982
}
9083
return old_Spend(instance, type, value, param);
9184
}
9285

93-
void (*old_Init)(void *instance, int level, int progress);
94-
95-
void new_Init(BNM::IL2CPP::Il2CppObject *instance, int level, int progress) {
96-
old_Init(instance, level, progress);
97-
if (feature.characters) {
98-
GetMethod<void>(instance, "AddSoul")(100);
99-
}
100-
}
101-
10286

10387
// [Horny Villa](https://www.nutaku.net/games/horny-villa/)
10488
void OnLoaded() {
@@ -112,5 +96,4 @@ void OnLoaded() {
11296

11397
BNM::BasicHook(TryAdd, new_TryAdd, old_TryAdd);
11498
BNM::BasicHook(Spend, new_Spend, old_Spend);
115-
BNM::BasicHook(Init, new_Init, old_Init);
11699
}

app/src/main/cpp/wet-wealth.cpp

Lines changed: 0 additions & 61 deletions
Original file line numberDiff line numberDiff line change
@@ -33,14 +33,12 @@ JNI_OnLoad(JavaVM *vm, void *reserved) {
3333
extern "C" JNIEXPORT jobjectArray JNICALL
3434
Java_com_android_support_Menu_getFeatureList(JNIEnv *env, jobject thiz) {
3535
std::string feats[] = {
36-
"Toggle:Characters",
3736
"Seekbar:Reward:1_20",
3837
};
3938
return toJobjectArray(env, feats);
4039
}
4140

4241
struct Feature {
43-
bool characters{false};
4442
int reward{1};
4543
};
4644

@@ -57,10 +55,6 @@ Java_com_android_support_Menu_valueChange(
5755
// featIdx: index in feature list
5856
switch (featIdx) {
5957
case 0: {
60-
feature.characters = value;
61-
break;
62-
}
63-
case 1: {
6458
feature.reward = value;
6559
break;
6660
}
@@ -86,47 +80,6 @@ void new_AddCharacterTemptation(void *instance, void *character, int added) {
8680
return old_AddCharacterTemptation(instance, character, added * feature.reward);
8781
}
8882

89-
void (*old_Load)(void *instance);
90-
91-
void new_Load(BNM::IL2CPP::Il2CppObject *instance) {
92-
old_Load(instance);
93-
if (feature.characters) {
94-
auto userCharacterFactory = GetField<void *>(instance, "userCharacterFactory");
95-
auto characterStaticUsecase = GetField<void *>(userCharacterFactory,
96-
"characterStaticUsecase");
97-
auto characters = GetProperty<void *>(characterStaticUsecase,
98-
"Characters");
99-
auto count = GetMethod<int>(characters, "get_Count")();
100-
for (int i = 0; i < count; i++) {
101-
auto character = GetMethod<void *>(characters, "get_Item")(i);
102-
auto id = GetProperty<int>(character, "Id");
103-
GetMethod<void>(instance, "AddCharacterOrExperience")(id, 100);
104-
}
105-
}
106-
}
107-
108-
bool (*old_TryBuyVip)(void *instance);
109-
110-
bool new_TryBuyVip(void *instance) {
111-
auto monthlyVipUsecase = GetField<void *>(instance, "monthlyVipUsecase");
112-
auto userInventoryUsecase = GetField<void *>(monthlyVipUsecase, "userInventoryUsecase");
113-
auto vipAccessKey = GetMethod<void *>(instance, "GetVipAccessKey")();
114-
GetMethod<void>(userInventoryUsecase, "AddItem")(vipAccessKey, 1);
115-
return true;
116-
}
117-
118-
void (*old_TryBuy)(void *instance, void *config);
119-
120-
void new_TryBuy(void *instance, void *config) {
121-
auto key = GetProperty<void *>(config, "Key");
122-
auto usecase = GetField<void *>(instance, "usecase");
123-
auto inventoryUsecase = GetField<void *>(usecase, "inventoryUsecase");
124-
GetMethod<void>(inventoryUsecase, "AddItem")(key, 1);
125-
126-
auto OnPurchased = GetField<void *>(instance, "OnPurchased");
127-
GetMethod<void>(OnPurchased, "Invoke")(config);
128-
}
129-
13083

13184
// [Wet Wealth](https://www.nutaku.net/games/wet-wealth/)
13285
void OnLoaded() {
@@ -139,22 +92,8 @@ void OnLoaded() {
13992

14093
auto UserCharactersUsecase = BNM::Class("WetWealth.Characters", "UserCharactersUsecase",
14194
AssemblyCSharp);
142-
auto Load = UserCharactersUsecase.GetMethod("Load");
14395
auto AddCharacterTemptation = UserCharactersUsecase.GetMethod("AddCharacterTemptation");
14496

145-
auto MonthlyVipPresenter = BNM::Class("WetWealth.SlotMachine",
146-
"MonthlyVipPresenter",
147-
AssemblyCSharp);
148-
auto TryBuyVip = MonthlyVipPresenter.GetMethod("TryBuyVip");
149-
150-
auto BuildingRepairPresenter = BNM::Class("WetWealth.BuildingRepair",
151-
"BuildingRepairPresenter",
152-
AssemblyCSharp);
153-
auto TryBuy = BuildingRepairPresenter.GetMethod("TryBuy");
154-
15597
BNM::BasicHook(AddItem, new_AddItem, old_AddItem);
156-
BNM::BasicHook(Load, new_Load, old_Load);
15798
BNM::BasicHook(AddCharacterTemptation, new_AddCharacterTemptation, old_AddCharacterTemptation);
158-
BNM::BasicHook(TryBuyVip, new_TryBuyVip, old_TryBuyVip);
159-
BNM::BasicHook(TryBuy, new_TryBuy, old_TryBuy);
16099
}

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