Open
Description
Asset manager code seems
to be hard coded to pulling in resources from a local source..
What steps will reproduce the problem?
1. Consider the code:
private static final String CLOUDRESOURCES = "http://
commondatastorage.googleapis.com/myresources/";
...
... assetManager().getImage(CLOUDRESOURCES + "my_img.png");
I would get:
[WARN] No file found for: /mylocalgame/http://
commondatastorage.googleapis.com/myresources/myfolder/my_img.png
(mylocalgame is my local app)
What is the expected output? What do you see instead?
Ideally it would be cool if I could fetch resources from the
Internet - such as a cloud storage provider..
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 28 May 2011 at 6:07