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CMakeLists.txt
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# Usage (Linux):
# $ cd OpenTombSrc
# $ mkdir build && cd build
# $ cmake .. && make
cmake_minimum_required(VERSION 3.2)
project(OpenTomb)
list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
add_subdirectory(extern/bullet)
add_subdirectory(extern/freetype2)
add_subdirectory(extern/lua)
set(OPENTOMB_SRCS
src/core/console.c
src/core/console.h
src/core/gl_font.c
src/core/gl_font.h
src/core/gl_text.c
src/core/gl_text.h
src/core/gl_util.c
src/core/gl_util.h
src/core/obb.c
src/core/obb.h
src/core/polygon.c
src/core/polygon.h
src/core/system.c
src/core/system.h
src/core/utf8_32.c
src/core/utf8_32.h
src/core/vmath.c
src/core/vmath.h
src/gui/gui.cpp
src/gui/gui.h
src/gui/gui_inventory.cpp
src/gui/gui_inventory.h
src/fmv/tiny_codec.h
src/fmv/tiny_codec.c
src/fmv/stream_codec.h
src/fmv/stream_codec.c
src/fmv/internal/common.h
src/fmv/internal/bytestream.h
src/fmv/internal/get_bits.h
src/fmv/containers/rpl.c
src/fmv/codecs/avcodec.h
src/fmv/codecs/adpcm.h
src/fmv/codecs/adpcm.c
src/fmv/codecs/adpcm_data.c
src/fmv/codecs/adpcm_data.h
src/fmv/codecs/pcm.c
src/fmv/codecs/escape124.c
src/fmv/codecs/escape130.c
src/fmv/codecs/reverse.c
src/physics/physics.h
src/physics/physics_bullet.cpp
src/physics/hair.h
src/physics/hair.cpp
src/physics/ragdoll.h
src/physics/ragdoll.cpp
src/render/bordered_texture_atlas.cpp
src/render/bordered_texture_atlas.h
src/render/bsp_tree.cpp
src/render/bsp_tree.h
src/render/bsp_tree_2d.c
src/render/bsp_tree_2d.h
src/render/camera.cpp
src/render/camera.h
src/render/frustum.cpp
src/render/frustum.h
src/render/render.cpp
src/render/render.h
src/render/shader_description.cpp
src/render/shader_description.h
src/render/shader_manager.cpp
src/render/bsp_tree_2d.c
src/render/shader_manager.h
src/script/script.h
src/script/script.cpp
src/script/script_audio.cpp
src/script/script_character.cpp
src/script/script_entity.cpp
src/script/script_skeletal_model.cpp
src/script/script_world.cpp
src/vt/l_common.cpp
src/vt/l_main.cpp
src/vt/l_main.h
src/vt/l_tr1.cpp
src/vt/l_tr2.cpp
src/vt/l_tr3.cpp
src/vt/l_tr4.cpp
src/vt/l_tr5.cpp
src/vt/scaler.cpp
src/vt/scaler.h
src/vt/vt_level.cpp
src/vt/vt_level.h
src/vt/tr_types.h
src/vt/tr_versions.h
src/state_control/state_control.h
src/state_control/state_control.cpp
src/state_control/state_control_Lara.h
src/state_control/state_control_Lara.cpp
src/state_control/state_control_bat.h
src/state_control/state_control_bat.cpp
src/state_control/state_control_wolf.h
src/state_control/state_control_wolf.cpp
src/state_control/state_control_bear.h
src/state_control/state_control_bear.cpp
src/state_control/state_control_raptor.h
src/state_control/state_control_raptor.cpp
src/state_control/state_control_trex.h
src/state_control/state_control_trex.cpp
src/state_control/state_control_Larson.h
src/state_control/state_control_Larson.cpp
src/state_control/state_control_Pierre.h
src/state_control/state_control_Pierre.cpp
src/state_control/state_control_lion.h
src/state_control/state_control_lion.cpp
src/state_control/state_control_gorilla.h
src/state_control/state_control_gorilla.cpp
src/state_control/state_control_crocodile.h
src/state_control/state_control_crocodile.cpp
src/state_control/state_control_rat.h
src/state_control/state_control_rat.cpp
src/state_control/state_control_centaur.h
src/state_control/state_control_centaur.cpp
src/state_control/state_control_puma.h
src/state_control/state_control_puma.cpp
src/state_control/state_control_winged_mutant.h
src/state_control/state_control_winged_mutant.cpp
src/state_control/state_control_MrT.h
src/state_control/state_control_MrT.cpp
src/state_control/state_control_cowboy.h
src/state_control/state_control_cowboy.cpp
src/state_control/state_control_skateboardist.h
src/state_control/state_control_skateboardist.cpp
src/state_control/state_control_torso_boss.h
src/state_control/state_control_torso_boss.cpp
src/state_control/state_control_Natla.h
src/state_control/state_control_Natla.cpp
src/audio/audio.cpp
src/audio/audio.h
src/audio/audio_fx.cpp
src/audio/audio_fx.h
src/audio/audio_stream.cpp
src/audio/audio_stream.h
src/audio/stb_vorbis.c
src/character_controller.cpp
src/character_controller.h
src/controls.cpp
src/controls.h
src/engine.cpp
src/engine.h
src/engine_string.h
src/entity.cpp
src/entity.h
src/game.cpp
src/game.h
src/game_camera.cpp
src/gameflow.cpp
src/gameflow.h
src/inventory.cpp
src/inventory.h
src/image.cpp
src/image.h
src/main_SDL.cpp
src/mesh.c
src/mesh.h
src/resource.cpp
src/resource.h
src/room.cpp
src/room.h
src/skeletal_model.h
src/skeletal_model.c
src/trigger.cpp
src/trigger.h
src/world.cpp
src/world.h
)
if(MINGW AND CMAKE_CROSSCOMPILING)
# Cross compiling on Linux with the MinGW toolchain.
message(STATUS "MinGW Cross-Compilation")
set(OPENAL_INCLUDE_DIR "/usr/${COMPILER_PREFIX}/include/AL")
set(OPENAL_LIBRARY OpenAL32)
set(SDL2_INCLUDE_DIR "/usr/${COMPILER_PREFIX}/include/SDL2")
set(SDL2_LIBRARY
/usr/${COMPILER_PREFIX}/lib/libmingw32.a
/usr/${COMPILER_PREFIX}/lib/libSDL2main.a
/usr/${COMPILER_PREFIX}/lib/libSDL2.dll.a
/usr/${COMPILER_PREFIX}/lib/libwinpthread.a
)
set(CMAKE_EXE_LINKER_FLAGS "-static-libgcc -static-libstdc++")
else()
find_package(OpenAL REQUIRED)
find_package(SDL2 REQUIRED)
endif()
set(OPENTOMB_ICON "resource/icon/opentomb.rc")
find_package(PNG REQUIRED)
find_package(ZLIB REQUIRED)
# Check for optional OpenAL include files that are not present in all implementations of the library
include(CheckIncludeFiles)
set(CMAKE_REQUIRED_INCLUDES ${OPENAL_INCLUDE_DIR})
CHECK_INCLUDE_FILES(alext.h HAVE_ALC_H)
CHECK_INCLUDE_FILES(efx.h HAVE_EFX_H)
CHECK_INCLUDE_FILES("efx-presets.h" HAVE_EFX_PRESETS_H)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/src/config-opentomb.h.in ${CMAKE_CURRENT_SOURCE_DIR}/src/config-opentomb.h)
add_executable(${PROJECT_NAME} ${OPENTOMB_SRCS} ${OPENTOMB_ICON})
set_target_properties(${PROJECT_NAME} PROPERTIES C_STANDARD 99 CXX_STANDARD 11)
target_include_directories(
${PROJECT_NAME} PRIVATE
${PNG_INCLUDE_DIRS}
${ZLIB_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
${CMAKE_CURRENT_BINARY_DIR}
)
target_link_libraries(
${PROJECT_NAME}
bullet
freetype2
lua5.3
${PNG_LIBRARIES}
${OPENAL_LIBRARY}
${SDL2_LIBRARY}
${ZLIB_LIBRARIES}
)