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* feat: allow blank for the `build-name` parameter
* fix: remove build name from compress
* fix: compress
* chore: add docs links to error messages
* fix: test script in the Windows executor
Copy file name to clipboardExpand all lines: src/commands/build.yml
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@@ -20,9 +20,10 @@ parameters:
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Accepted arguments vary with Unity's version and can be found in the docs: https://docs.unity3d.com/2021.2/Documentation/ScriptReference/BuildTarget.html
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build-name:
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type: string
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default: "UnityBuild"
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default: ""
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description: |
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Enter the name for this build.
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If left blank, the build will be named after the target platform.
Copy file name to clipboardExpand all lines: src/jobs/build.yml
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@@ -46,9 +46,10 @@ parameters:
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Accepted arguments vary with Unity's version and can be found in the docs: https://docs.unity3d.com/2022.2/Documentation/ScriptReference/BuildTarget.html
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build-name:
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type: string
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default: "UnityBuild"
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default: ""
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description: |
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Enter the name for this build.
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If left blank, the build will be named after the target platform.
Copy file name to clipboardExpand all lines: src/scripts/linux/prepare-env.sh
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@@ -36,13 +36,15 @@ resolve_unity_license() {
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printf'%s\n'"Failed to generate Unity license file."
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printf'%s\n'"Make sure you have entered the correct username, password and serial and try again."
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printf'%s\n'"If you are still having problems, please open an issue."
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printf'%s\n'"See the docs for more details: https://game.ci/docs/circleci/activation#professional-license"
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return 1
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fi
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else
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printf'%s\n'"If you own a Personal Unity License File (.ulf), please provide it as a base64 encoded string."
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printf'%s\n'"If you own a Plus or Pro Unity license, please provide your username, password and serial."
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printf'%s\n'"See the docs for more details: https://game.ci/docs/circleci/activation"
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if create_manual_activation_file;then
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printf'%s\n'"Should you require a new Personal Activation License File (.alf), rerun the job with SSH and you will find it at \"${base_dir}/$(ls Unity_v*)\""
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