|  | 
| 1 |  | -# Window | 
|  | 1 | +# Window behavior | 
| 2 | 2 | 
 | 
| 3 | 3 | ## FF4A–FF4B — WY, WX: Window Y position, X position plus 7 | 
| 4 | 4 | 
 | 
| 5 |  | -These two registers specify the on-screen coordinates of [the Window](#Window)'s top-left pixel. | 
|  | 5 | +These two registers specify the on-screen coordinates of [the Window]'s top-left pixel. | 
| 6 | 6 | 
 | 
| 7 |  | -The Window is visible (if enabled) when both coordinates are in the ranges | 
| 8 |  | -WX=0..166, WY=0..143 respectively. Values WX=7, WY=0 place the Window at the | 
| 9 |  | -top left of the screen, completely covering the background. | 
|  | 7 | +The Window is visible (if enabled) when `WX` and `WY` are in the range \[0; 166\] and \[0; 143\] respectively. | 
|  | 8 | +Values `WX`=7, `WY`=0 place the Window at the top left of the screen, completely covering the background. | 
| 10 | 9 | 
 | 
| 11 |  | -:::warning Warning | 
|  | 10 | +## Window mid-frame behavior | 
|  | 11 | + | 
|  | 12 | +While the Window should work as just mentioned, writing to `WX`, `WY` etc. mid-frame displays more articulated behavior. | 
|  | 13 | +There are several aspects of the window that respond differently to various mid-frame interactions; the **tl;dr** is this: | 
|  | 14 | + | 
|  | 15 | +- For the least glitchy results, only write to `WX`, `WY`, and `LCDC` during VBlank (possibly in your [VBlank interrupt handler]); if mid-frame writes are required, prefer writing during HBlank. | 
|  | 16 | +- If intending to hide the Window for part of the screen (e.g. to have a status bar at the *top* of the screen instead of the bottom), hide it by setting `WX` to a high value rather than writing to `LCDC`. | 
|  | 17 | + | 
|  | 18 | +### Window rendering criteria | 
| 12 | 19 | 
 | 
| 13 |  | -WX values 0 and 166 are unreliable due to hardware bugs. | 
|  | 20 | +The PPU keeps track of a “**Y condition**” throughout a frame. | 
| 14 | 21 | 
 | 
| 15 |  | -If WX is set to 0, the window will "stutter" horizontally when SCX changes | 
| 16 |  | -(depending on SCX % 8). | 
|  | 22 | +- On each VBlank, the *Y condition* is cleared (becomes false). | 
|  | 23 | +- At the beginning of each scanline, if the value of `WY` is equal to [`LY`], the *Y condition* becomes true (and remains so for subsequent scanlines). | 
| 17 | 24 | 
 | 
| 18 |  | -If WX is set to 166, the window will span the entirety of the following | 
| 19 |  | -scanline. | 
|  | 25 | +:::tip Erratum | 
|  | 26 | + | 
|  | 27 | +On GBC, clearing the [Window enable bit] in `LCDC` resets the *Y condition*; `WY` must be set to `LY` or greater for the Window to display again in the current frame. | 
| 20 | 28 | 
 | 
| 21 | 29 | ::: | 
| 22 | 30 | 
 | 
| 23 |  | -## Window mid-frame behavior | 
|  | 31 | +Additionally, the PPU maintains a counter, initialized to 0 at the beginning of each scanline. | 
|  | 32 | +The counter is incremented for each pixel rendered; however, it also increments 7 times before the first pixel is actually rendered (this covers pixels discarded during the initial “fine scroll” adjustment). | 
|  | 33 | + | 
|  | 34 | +When this counter is equal to `WX`, if the *Y condition* is true and the [Window enable bit] is set in `LCDC`, background rendering is reset, beginning anew from the active row of the Window's tilemap. | 
|  | 35 | +The coordinate of the active Window row is then incremented. | 
| 24 | 36 | 
 | 
| 25 |  | -While the Window should work as just mentioned, writing to WX, WY etc. mid-frame shows a more articulated behavior. | 
|  | 37 | +- This process can happen more than once per scanline, making the Window's “tilemap Y coordinate” increase more than once in the scanline. | 
|  | 38 | +  (This is demonstrated by the TODO test ROM.) | 
| 26 | 39 | 
 | 
| 27 |  | -For the window to be displayed on a scanline, the following conditions must be met: | 
|  | 40 | +  However, this requires “disabling” the Window by briefly clearing its enable bit from `LCDC` first. | 
|  | 41 | +- If this process doesn't happen, the Window's “tilemap Y coordinate” does not increase; so, if the Window is hidden (by any means) on a given scanline, the row of pixels rendered the next time it's shown will be the same as if it had not been hidden in the first place, producing a sort of vertical striped stretching: | 
| 28 | 42 | 
 | 
| 29 |  | -- **WY condition was triggered**: i.e. at some point in this frame the value of WY was equal to LY (checked at the start of Mode 2 only) | 
| 30 |  | -- **WX condition was triggered**: i.e. the current X coordinate being rendered + 7 was equal to WX | 
| 31 |  | -- Window enable bit in LCDC is set | 
|  | 43 | +   | 
|  | 44 | +- If `WX` is equal to 0, the Window is switched to before the initial “fine scroll” adjustment, causing it to be shifted left by <math><mi>SCX</mi> <mo>%</mo> <mn>8</mn></math> pixels. | 
|  | 45 | +- On monochrome systems, `WX` = 166 (which would normally show a single Window pixel, along the right edge of the screen) exhibits a bug: the Window spans the entire screen, but offset vertically by one scanline. | 
|  | 46 | +- On monochrome systems, if the Window is disabled via `LCDC`, but the other conditions are met *and* it would have started rendering exactly on a BG tile boundary, then where it would have started rendering, a single pixel with ID 0 (i.e. drawn as the first entry in [the BG palette]) is inserted; this offsets the remainder of the scanline.[^star_trek] | 
| 32 | 47 | 
 | 
| 33 |  | -If the WY condition has already been triggered and at the start of a row the window enable bit was set, | 
| 34 |  | -then resetting that bit before the WX condition gets triggered on that row yields a nice window glitch pixel where the window would have been activated. | 
|  | 48 | +[^star_trek]: This was discovered as affecting the game *Star Trek 25th anniversary*; more information and a test ROM are available [in this thread](https://github.com/LIJI32/SameBoy/issues/278#issuecomment-1189712129). | 
| 35 | 49 | 
 | 
| 36 |  | -The way the Window selects which line of its tilemap to render may be surprising: the Y position is selected by an internal counter, which is reset to 0 during VBlank and **only** incremented when the Window starts being rendered on a given scanline. | 
| 37 |  | -In particular, this means that hiding the Window mid-frame in any way (via either `WX` or `LCDC`, usually to display a status bar at the top *and* bottom of the screen) will also inhibit incrementing that Y-position counter. | 
|  | 50 | +[the Window]: #Window | 
|  | 51 | +[VBlank interrupt handler]: <#INT $40 — VBlank interrupt> | 
|  | 52 | +[Window enable bit]: <#LCDC.5 — Window enable> | 
|  | 53 | +[`LY`]: <#FF44 — LY: LCD Y coordinate \[read-only\]> | 
|  | 54 | +[the BG palette]: <#FF47 — BGP (Non-CGB Mode only): BG palette data> | 
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