Skip to content
Permalink

Comparing changes

Choose two branches to see what’s changed or to start a new pull request. If you need to, you can also or learn more about diff comparisons.

Open a pull request

Create a new pull request by comparing changes across two branches. If you need to, you can also . Learn more about diff comparisons here.
base repository: gennariarmando/menu-map
Failed to load repositories. Confirm that selected base ref is valid, then try again.
Loading
base: v0.120
Choose a base ref
...
head repository: gennariarmando/menu-map
Failed to load repositories. Confirm that selected head ref is valid, then try again.
Loading
compare: main
Choose a head ref
  • 4 commits
  • 2 files changed
  • 1 contributor

Commits on May 6, 2023

  1. Update README.md

    gennariarmando authored May 6, 2023

    Verified

    This commit was signed with the committer’s verified signature. The key has expired.
    brianmcgee Brian McGee
    Copy the full SHA
    9fb04df View commit details
  2. Update README.md

    gennariarmando authored May 6, 2023
    Copy the full SHA
    423d840 View commit details

Commits on May 29, 2023

  1. Fix little mistake

    gennariarmando committed May 29, 2023
    Copy the full SHA
    457b9ac View commit details
  2. Copy the full SHA
    bbeb741 View commit details
Showing with 21 additions and 2 deletions.
  1. +20 −1 README.md
  2. +1 −1 source/MenuNew.cpp
21 changes: 20 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
# [Interactive Menu Map for GTA: III and GTA: VC](https://gtaforums.com/topic/982089-interactive-pause-menu-map-for-gta-iii-and-gta-vc/)
Adds an interactive map to GTA: III and replaces the default one on GTA: VC the ability to display blips, markers, a waypoint and zones.
Adds an interactive map to GTA: III and replaces the default one on GTA: VC.

## Features:
- Pause menu map.
@@ -14,3 +14,22 @@ Adds an interactive map to GTA: III and replaces the default one on GTA: VC the
<img src="https://i.imgur.com/R8Xir1O.png" width="320" height="180">
<img src="https://i.imgur.com/VSWnZ8o.png" width="320" height="180">
</p>

## Compiling:
Requirements:
- Visual Studio 2022
- [Plugin SDK](https://github.com/DK22Pac/plugin-sdk)

## Download:
Download the latest archive from the [releases](https://github.com/gennariarmando/menu-map/releases) page.

# Installation:
#### Installing an ASI Loader:
An ASI Loader is required in order to inject the plugin into the game, if you already have one skip to the next step.\
Recommended: [Ultimate ASI Loader](https://github.com/ThirteenAG/Ultimate-ASI-Loader)

#### Installing MenuMap:
Create a folder called "scripts" inside your GTAIII/VC directory and paste both MenuMap.asi and MenuMap.ini in it.

## Links:
- [plugin-sdk](https://github.com/DK22Pac/plugin-sdk)
2 changes: 1 addition & 1 deletion source/MenuNew.cpp
Original file line number Diff line number Diff line change
@@ -901,7 +901,7 @@ void CMenuNew::DrawLegendEntry(float x, float y, short id, CRGBA* col) {
if (id == RADAR_WAYPOINT) {
DrawWayPoint(x, y + ScaleY(4.0f), ScaleX(LEGEND_BLIP_SCALE), ScaleY(LEGEND_BLIP_SCALE), CRGBA(255, 0, 0, GetAlpha(255)));
}
else if (id < RADAR_DESTINATION) {
else if (id <= RADAR_DESTINATION) {
static int level = 0;
static int levelTime = 0;
CRGBA white = { 255, 255, 255, 255 };