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Commit d62057a

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egonelbreeliasnaur
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app: fix windows build
Signed-off-by: Egon Elbre <[email protected]>
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app/d3d11_windows.go

+3-3
Original file line numberDiff line numberDiff line change
@@ -20,15 +20,15 @@ type d3d11Context struct {
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width, height int
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}
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const debug = false
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const debugDirectX = false
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func init() {
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drivers = append(drivers, gpuAPI{
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priority: 1,
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initializer: func(w *window) (context, error) {
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hwnd, _, _ := w.HWND()
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var flags uint32
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if debug {
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if debugDirectX {
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flags |= d3d11.CREATE_DEVICE_DEBUG
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}
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dev, ctx, _, err := d3d11.CreateDevice(
@@ -122,7 +122,7 @@ func (c *d3d11Context) Release() {
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d3d11.IUnknownRelease(unsafe.Pointer(c.dev), c.dev.Vtbl.Release)
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}
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*c = d3d11Context{}
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if debug {
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if debugDirectX {
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d3d11.ReportLiveObjects()
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}
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}

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