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OryUITouch.agc
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foldstart // OryUITouch (Updated 19/08/2019)
SetRawTouchMoveSensitivity(1)
SetViewZoomMode(1)
type typeOryUITouch
currentDistance# as float
currentDistanceX# as float
currentDistanceY# as float
currentMovedX# as float
currentMovedY# as float
currentSpriteHit as integer
currentViewX# as float
currentViewY# as float
currentZoom# as float
currentX# as float
currentY# as float
distanceMovedX# as float
distanceMovedY# as float
firstSpriteHit as integer
maxViewX# as float
maxViewY# as float
maxViewZoom# as float
minViewX# as float
minViewY# as float
minViewZoom# as float
panHorizontallyAllowed as integer
panVerticallyAllowed as integer
pinchToZoomAllowed as integer
previousTouchCount as integer
spritePressed as integer
spriteReleased as integer
spriteToPan as integer
spriteToScale as integer
startDistance# as float
startDistanceX# as float
startDistanceY# as float
startMovedX# as float
startMovedY# as float
startViewX# as float
startViewY# as float
startZoom# as float
startX# as float
startY# as float
swipingHorizontally as integer
swipingVertically as integer
touchCount as integer
touchTime# as float
viewX# as float
viewY# as float
viewZoom# as float
endtype
global OryUITouchCollection as typeOryUITouch[10]
global oryUITouchCount as integer
OryUISetScreenZoomLimits(1, 1)
OryUISetScreenScrollLimits(0, 0, 0, 0)
function OryUIDisableScreenScrolling()
oryUIBlockScreenScrolling = 1
endfunction
function OryUIEnableScreenScrolling()
oryUIBlockScreenScrolling = 0
endfunction
function OryUIEndTrackingTouch()
if (GetMultiTouchExists() = 1)
if (GetRawTouchCount(1) = 0)
OryUITouchCollection[1].currentSpriteHit = 0
OryUITouchCollection[1].firstSpriteHit = 0
OryUITouchCollection[0].previousTouchCount = 0
OryUITouchCollection[1].spritePressed = 0
OryUITouchCollection[1].spriteReleased = 0
OryUITouchCollection[0].swipingHorizontally = 0
OryUITouchCollection[0].swipingVertically = 0
OryUITouchCollection[0].touchCount = 0
endif
else
if (GetPointerReleased())
OryUITouchCollection[1].currentSpriteHit = 0
OryUITouchCollection[1].firstSpriteHit = 0
OryUITouchCollection[1].spritePressed = 0
OryUITouchCollection[1].spriteReleased = 0
OryUITouchCollection[0].swipingHorizontally = 0
OryUITouchCollection[0].swipingVertically = 0
endif
endif
endfunction
function OryUIGetSpritePressed()
endfunction OryUITouchCollection[1].firstSpriteHit
function OryUIGetSpriteReleased()
local oryUISpriteReleased as integer
if (OryUITouchCollection[1].firstSpriteHit = OryUITouchCollection[1].currentSpriteHit)
if (GetMultiTouchExists() = 1)
if (GetRawTouchCount(1) = 0)
oryUISpriteReleased = OryUITouchCollection[1].currentSpriteHit
endif
else
if (GetPointerReleased())
oryUISpriteReleased = OryUITouchCollection[1].currentSpriteHit
endif
endif
endif
endfunction oryUISpriteReleased
function OryUIGetSwipingHorizontally()
endfunction OryUITouchCollection[0].swipingHorizontally
function OryUIGetSwipingVertically()
endfunction OryUITouchCollection[0].swipingVertically
function OryUISetScreenScrollLimits(oryUIMinX# as float, oryUIMaxX# as float, oryUIMinY# as float, oryUIMaxY# as float)
OryUITouchCollection[0].minViewX# = oryUIMinX#
OryUITouchCollection[0].maxViewX# = oryUIMaxX#
OryUITouchCollection[0].minViewY# = oryUIMinY#
OryUITouchCollection[0].maxViewY# = oryUIMaxY#
endfunction
function OryUISetScreenZoomLimits(oryUIMinZoom# as float, oryUIMaxZoom# as float)
OryUITouchCollection[0].minViewZoom# = oryUIMinZoom#
OryUITouchCollection[0].maxViewZoom# = oryUIMaxZoom#
endfunction
function OryUISetSpriteToPan(oryUISpriteToPan as integer)
OryUITouchCollection[0].spriteToPan = oryUISpriteToPan
endfunction
// The GetRawTouch code in the below function is based on @baxslash's PinchZoom function he shared on the AGK forum
// https://forum.thegamecreators.com/thread/205033
function OryUIStartTrackingTouch()
OryUITouchCollection[0].previousTouchCount = OryUITouchCollection[0].touchCount
OryUITouchCollection[0].touchCount = 0
if (GetMultiTouchExists() = 1)
oryUITouchEvent = GetRawFirstTouchEvent(1)
while (oryUITouchEvent > 0)
inc OryUITouchCollection[0].touchCount
OryUITouchCollection[OryUITouchCollection[0].touchCount].startX# = GetRawTouchStartX(oryUITouchEvent)
OryUITouchCollection[OryUITouchCollection[0].touchCount].startY# = GetRawTouchStartY(oryUITouchEvent)
OryUITouchCollection[OryUITouchCollection[0].touchCount].currentX# = GetRawTouchCurrentX(oryUITouchEvent)
OryUITouchCollection[OryUITouchCollection[0].touchCount].currentY# = GetRawTouchCurrentY(oryUITouchEvent)
OryUITouchCollection[OryUITouchCollection[0].touchCount].currentSpriteHit = GetSpriteHit(ScreenToWorldX(GetRawTouchCurrentX(oryUITouchEvent)), ScreenToWorldY(GetRawTouchCurrentY(oryUITouchEvent)))
OryUITouchCollection[OryUITouchCollection[0].touchCount].firstSpriteHit = GetSpriteHit(ScreenToWorldX(GetRawTouchStartX(oryUITouchEvent)), ScreenToWorldY(GetRawTouchStartY(oryUITouchEvent)))
oryUITouchEvent = GetRawNextTouchEvent()
endwhile
if (OryUITouchCollection[0].touchCount > 0)
OryUITouchCollection[0].currentZoom# = GetViewZoom()
OryUITouchCollection[0].currentViewX# = GetViewOffsetX()
OryUITouchCollection[0].currentViewY# = GetViewOffsetY()
if (OryUITouchCollection[0].previousTouchCount <> OryUITouchCollection[0].touchCount)
OryUITouchCollection[0].startZoom# = OryUITouchCollection[0].currentZoom#
OryUITouchCollection[0].startViewX# = OryUITouchCollection[0].currentViewX#
OryUITouchCollection[0].startViewY# = OryUITouchCollection[0].currentViewY#
OryUITouchCollection[1].startX# = OryUITouchCollection[1].currentX#
OryUITouchCollection[1].startY# = OryUITouchCollection[1].currentY#
OryUITouchCollection[2].startX# = OryUITouchCollection[2].currentX#
OryUITouchCollection[2].startY# = OryUITouchCollection[2].currentY#
endif
OryUITouchCollection[0].startDistanceX# = OryUITouchCollection[1].startX# - OryUITouchCollection[2].startX#
OryUITouchCollection[0].startDistanceY# = OryUITouchCollection[1].startY# - OryUITouchCollection[2].startY#
OryUITouchCollection[0].startDistance# = sqrt(OryUITouchCollection[0].startDistanceX# * OryUITouchCollection[0].startDistanceX# + OryUITouchCollection[0].startDistanceY# * OryUITouchCollection[0].startDistanceY#)
OryUITouchCollection[0].currentDistanceX# = OryUITouchCollection[1].currentX# - OryUITouchCollection[2].currentX#
OryUITouchCollection[0].currentDistanceY# = OryUITouchCollection[1].currentY# - OryUITouchCollection[2].currentY#
OryUITouchCollection[0].currentDistance# = sqrt(OryUITouchCollection[0].currentDistanceX# * OryUITouchCollection[0].currentDistanceX# + OryUITouchCollection[0].currentDistanceY# * OryUITouchCollection[0].currentDistanceY#)
OryUITouchCollection[0].viewZoom# = OryUITouchCollection[0].startZoom# + (OryUITouchCollection[0].currentDistance# - OryUITouchCollection[0].startDistance#) * OryUITouchCollection[0].currentZoom# * 0.02
if (OryUITouchCollection[0].viewZoom# < OryUITouchCollection[0].minViewZoom#) then OryUITouchCollection[0].viewZoom# = OryUITouchCollection[0].minViewZoom#
if (OryUITouchCollection[0].viewZoom# > OryUITouchCollection[0].maxViewZoom#) then OryUITouchCollection[0].viewZoom# = OryUITouchCollection[0].maxViewZoom#
if (OryUITouchCollection[0].touchCount = 2)
SetViewZoom(OryUITouchCollection[0].viewZoom#)
endif
OryUITouchCollection[0].startMovedX# = (OryUITouchCollection[2].startX# + OryUITouchCollection[1].startX#) * 1
OryUITouchCollection[0].startMovedY# = (OryUITouchCollection[2].startY# + OryUITouchCollection[1].startY#) * 1
OryUITouchCollection[0].currentMovedX# = (OryUITouchCollection[2].currentX# + OryUITouchCollection[1].currentX#) * 1
OryUITouchCollection[0].currentMovedY# = (OryUITouchCollection[2].currentY# + OryUITouchCollection[1].currentY#) * 1
OryUITouchCollection[0].distanceMovedX# = (OryUITouchCollection[0].startMovedX# - OryUITouchCollection[0].currentMovedX#) / OryUITouchCollection[0].currentZoom#
OryUITouchCollection[0].distanceMovedY# = (OryUITouchCollection[0].startMovedY# - OryUITouchCollection[0].currentMovedY#) / OryUITouchCollection[0].currentZoom#
if (abs(OryUITouchCollection[0].distanceMovedX#) > 1)
OryUITouchCollection[0].swipingHorizontally = 1
endif
if (abs(OryUITouchCollection[0].distanceMovedY#) > 1)
OryUITouchCollection[0].swipingVertically = 1
endif
OryUITouchCollection[0].viewX# = OryUITouchCollection[0].startViewX# + OryUITouchCollection[0].distanceMovedX#
if (OryUITouchCollection[0].viewX# < OryUITouchCollection[0].minViewX#) then OryUITouchCollection[0].viewX# = OryUITouchCollection[0].minViewX#
if (OryUITouchCollection[0].viewX# > OryUITouchCollection[0].maxViewX#) then OryUITouchCollection[0].viewX# = OryUITouchCollection[0].maxViewX#
OryUITouchCollection[0].viewY# = OryUITouchCollection[0].startViewY# + OryUITouchCollection[0].distanceMovedY#
if (OryUITouchCollection[0].viewY# < OryUITouchCollection[0].minViewY#) then OryUITouchCollection[0].viewY# = OryUITouchCollection[0].minViewY#
if (OryUITouchCollection[0].viewY# > OryUITouchCollection[0].maxViewY#) then OryUITouchCollection[0].viewY# = OryUITouchCollection[0].maxViewY#
if (oryUIBlockScreenScrolling = 0 and (OryUITouchCollection[0].minViewX# > 0 or OryUITouchCollection[0].maxViewX# > 0 or OryUITouchCollection[0].minViewY# > 0 or OryUITouchCollection[0].maxViewY# > 0)) then SetViewOffset(OryUITouchCollection[0].viewX#, OryUITouchCollection[0].viewY#)
endif
else
if (GetPointerPressed())
OryUITouchCollection[0].startX# = GetPointerX()
OryUITouchCollection[0].startY# = GetPointerY()
OryUITouchCollection[1].firstSpriteHit = GetSpriteHit(ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
OryUITouchCollection[0].touchTime# = timer()
OryUITouchCollection[0].startViewX# = GetViewOffsetX()
OryUITouchCollection[0].startViewY# = GetViewOffsetY()
else
if (GetPointerState())
OryUITouchCollection[1].currentSpriteHit = GetSpriteHit(ScreenToWorldX(GetPointerX()), ScreenToWorldY(GetPointerY()))
if (timer() - OryUITouchCollection[0].touchTime# > 0.1)
OryUITouchCollection[0].currentDistanceX# = OryUITouchCollection[0].startX# - GetPointerX()
OryUITouchCollection[0].currentDistanceY# = OryUITouchCollection[0].startY# - GetPointerY()
OryUITouchCollection[0].viewX# = OryUITouchCollection[0].startViewX# + OryUITouchCollection[0].currentDistanceX#
OryUITouchCollection[0].viewY# = OryUITouchCollection[0].startViewY# + OryUITouchCollection[0].currentDistanceY#
//if (ScreenToWorldX(startX#) > contentStartX#)
//if (contentWidth# < 100)
// OryUITouchCollection[0].viewX# = contentStartX#
//elseif (OryUITouchCollection[0].viewX# > contentStartX# + (contentWidth# - 100))
// OryUITouchCollection[0].viewX# = contentStartX# + (contentWidth# - 100)
//endif
//if (OryUITouchCollection[0].viewX# < contentStartX#) then OryUITouchCollection[0].viewX# = contentStartX#
//SetViewOffset(OryUITouchCollection[0].viewX#, GetViewOffsetY())
if (abs(OryUITouchCollection[0].currentDistanceX#) > 0.5)
OryUITouchCollection[0].swipingHorizontally = 1
endif
//endif
//if (startY# > contentStartY#)
//if (contentHeight# < 100)
// OryUITouchCollection[0].viewY# = 0
//elseif (OryUITouchCollection[0].viewY# > contentHeight# - 100)
// OryUITouchCollection[0].viewY# = contentHeight# - 100
//endif
//if (OryUITouchCollection[0].viewY# < 0) then OryUITouchCollection[0].viewY# = 0
//SetViewOffset(GetViewOffsetX(), OryUITouchCollection[0].viewY#)
if (abs(OryUITouchCollection[0].currentDistanceY#) > 0.5)
OryUITouchCollection[0].swipingVertically = 1
//if (contentHeight# > 100 - contentStartY#)
// UpdateSprite(sprScrollBar, "size:1," + str((100 - contentStartY#) * (100 / contentHeight#)) + ";position:" + str((screenNo * 10000) + 99) + "," + str(GetScrollBarY(contentStartY#, 100)) + ";alpha:75")
//endif
endif
//endif
if (OryUITouchCollection[0].viewX# < OryUITouchCollection[0].minViewX#) then OryUITouchCollection[0].viewX# = OryUITouchCollection[0].minViewX#
if (OryUITouchCollection[0].viewX# > OryUITouchCollection[0].maxViewX#) then OryUITouchCollection[0].viewX# = OryUITouchCollection[0].maxViewX#
if (OryUITouchCollection[0].viewY# < OryUITouchCollection[0].minViewY#) then OryUITouchCollection[0].viewY# = OryUITouchCollection[0].minViewY#
if (OryUITouchCollection[0].viewY# > OryUITouchCollection[0].maxViewY#) then OryUITouchCollection[0].viewY# = OryUITouchCollection[0].maxViewY#
if (oryUIBlockScreenScrolling = 0 and (OryUITouchCollection[0].minViewX# > 0 or OryUITouchCollection[0].maxViewX# > 0 or OryUITouchCollection[0].minViewY# > 0 or OryUITouchCollection[0].maxViewY# > 0)) then SetViewOffset(OryUITouchCollection[0].viewX#, OryUITouchCollection[0].viewY#)
endif
endif
endif
endif
endfunction
foldend