% Playing Like a Gambler % George Tiberius Lesica % Fall 2012
- Actually a family of algorithms
- Stochastic tree search algorithm
- Based on sampling outcome density
Funny you should aks...
- Go (smart people)
- Complex game
- No good heuristics
- Connect Four (me)
- Simple game
- Analytically "solved"
- Magic... and ponies!
Fine.
MCTS()
Pick a child node
Simulate the rest of the game randomly
Note who won
Repeat until bored
Or is it crazy like a walrus-fox?
- Algorithm makes intuituve sense
- Game simulated to the end
- Find action that is "most likely" to win
One word: Connect Four
- Fixed maximum depth
- Fairly high branching factor
- Totally tree-like (no cycles)
- Why yes, yes there is