diff --git a/2d/platformer/gui/kenney_mini_square.tres b/2d/platformer/gui/kenney_mini_square.tres index 53f8f873c2..76436e449e 100644 --- a/2d/platformer/gui/kenney_mini_square.tres +++ b/2d/platformer/gui/kenney_mini_square.tres @@ -1,5 +1,11 @@ -[gd_resource type="FontFile" format=2] +[gd_resource type="FontFile" format=3 uid="uid://bl1qjo0xgpfdy"] [resource] -antialiased = false -font_path = "res://assets/theme/fonts/kenney_mini_square.ttf" +subpixel_positioning = 0 +msdf_pixel_range = 14 +msdf_size = 128 +cache/0/16/0/ascent = 0.0 +cache/0/16/0/descent = 0.0 +cache/0/16/0/underline_position = 0.0 +cache/0/16/0/underline_thickness = 0.0 +cache/0/16/0/scale = 1.0 diff --git a/2d/platformer/gui/kenney_mini_square.ttf.import b/2d/platformer/gui/kenney_mini_square.ttf.import index 77879f110a..a504129e88 100644 --- a/2d/platformer/gui/kenney_mini_square.ttf.import +++ b/2d/platformer/gui/kenney_mini_square.ttf.import @@ -15,6 +15,7 @@ dest_files=["res://.godot/imported/kenney_mini_square.ttf-14b0a28a89225c31efd762 Rendering=null antialiasing=1 generate_mipmaps=false +disable_embedded_bitmaps=true multichannel_signed_distance_field=false msdf_pixel_range=8 msdf_size=48 diff --git a/2d/platformer/level/coin.tscn b/2d/platformer/level/coin.tscn index 0cea147a77..3528ac0f35 100644 --- a/2d/platformer/level/coin.tscn +++ b/2d/platformer/level/coin.tscn @@ -104,6 +104,7 @@ tracks/5/use_blend = true [sub_resource type="Animation" id="2"] loop_mode = 1 step = 0.25 +capture_included = true tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true diff --git a/2d/platformer/level/level.tscn b/2d/platformer/level/level.tscn index bd8761386b..dfb7acd278 100644 --- a/2d/platformer/level/level.tscn +++ b/2d/platformer/level/level.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=24 format=3 uid="uid://ctgumjaytuoch"] +[gd_scene load_steps=24 format=4 uid="uid://ctgumjaytuoch"] [ext_resource type="TileSet" uid="uid://08mkofgbxx70" path="res://level/tileset.tres" id="1"] [ext_resource type="PackedScene" uid="uid://6mtip3ruyn" path="res://enemy/enemy.tscn" id="2"] @@ -66,12 +66,11 @@ _data = { [node name="Level" type="Node2D"] process_mode = 1 -[node name="TileMap" type="TileMap" parent="."] -z_index = 1 +[node name="TileMapLayer" type="TileMapLayer" parent="."] +use_parent_material = true +tile_map_data = 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tile_set = ExtResource("1") rendering_quadrant_size = 32 -format = 2 -layer_0/tile_data = PackedInt32Array(65524, 7, 65536, 65525, 0, 0, 65526, 0, 0, 65527, 0, 0, 65528, 0, 0, 65529, 0, 0, 65530, 0, 0, 65531, 0, 0, 65532, 2, 0, 14, 2, 65536, 15, 0, 65536, 16, 0, 0, 17, 0, 0, 18, 0, 0, 19, 0, 0, 20, 0, 0, 21, 0, 0, 22, 7, 0, 131060, 7, 65536, 131061, 6, 0, 131062, 6, 0, 131063, 6, 0, 131064, 6, 0, 131065, 6, 0, 131066, 6, 0, 131067, 6, 0, 131068, 7, 0, 65538, 4, 65536, 65539, 3, 0, 65540, 3, 0, 65541, 3, 65536, 65542, 4, 0, 65550, 7, 65536, 65551, 6, 65536, 65552, 6, 0, 65553, 6, 0, 65554, 6, 0, 65555, 6, 0, 65556, 6, 0, 65557, 6, 0, 65558, 7, 0, 196596, 7, 65536, 196597, 6, 0, 196598, 6, 0, 196599, 6, 0, 196600, 6, 0, 196601, 6, 0, 196602, 6, 0, 196603, 6, 0, 196604, 7, 0, 196607, 4, 65536, 131072, 4, 0, 131086, 7, 65536, 131087, 6, 65536, 131088, 6, 0, 131089, 6, 0, 131090, 6, 0, 131091, 6, 0, 131092, 6, 0, 131093, 6, 0, 131094, 7, 0, 262132, 7, 65536, 262133, 6, 0, 262134, 6, 0, 262135, 6, 0, 262136, 6, 0, 262137, 6, 0, 262138, 6, 0, 262139, 6, 0, 262140, 7, 0, 196614, 4, 65536, 196615, 3, 65536, 196616, 4, 0, 196622, 7, 65536, 196623, 6, 65536, 196624, 6, 0, 196625, 6, 0, 196626, 6, 0, 196627, 6, 0, 196628, 6, 0, 196629, 6, 0, 196630, 7, 0, 327668, 7, 65536, 327669, 6, 0, 327670, 6, 0, 327671, 6, 0, 327672, 6, 0, 327673, 6, 0, 327674, 6, 0, 327675, 6, 0, 327676, 8, 0, 327677, 2, 0, 262158, 7, 65536, 262159, 6, 65536, 262160, 6, 0, 262161, 6, 0, 262162, 6, 0, 262163, 6, 0, 262164, 6, 0, 262165, 6, 0, 262166, 7, 0, 393204, 7, 65536, 393205, 6, 0, 393206, 6, 0, 393207, 6, 0, 393208, 6, 0, 393209, 6, 0, 393210, 6, 0, 393211, 6, 0, 393212, 6, 0, 393213, 7, 0, 327681, 4, 65536, 327682, 3, 0, 327683, 4, 0, 327694, 7, 65536, 327695, 6, 65536, 327696, 6, 0, 327697, 6, 0, 327698, 6, 0, 327699, 6, 0, 327700, 6, 0, 327701, 6, 0, 327702, 7, 0, 458740, 7, 65536, 458741, 6, 0, 458742, 6, 0, 458743, 6, 0, 458744, 6, 0, 458745, 6, 0, 458746, 6, 0, 458747, 6, 0, 458748, 18, 65536, 458749, 7, 0, 393222, 2, 65536, 393223, 11, 0, 393224, 13, 0, 393225, 11, 0, 393226, 2, 0, 393230, 7, 65536, 393231, 6, 65536, 393232, 6, 0, 393233, 6, 0, 393234, 6, 0, 393235, 6, 0, 393236, 6, 0, 393237, 6, 0, 393238, 7, 0, 524276, 7, 65536, 524277, 6, 0, 524278, 6, 0, 524279, 6, 0, 524280, 6, 0, 524281, 6, 0, 524282, 6, 0, 524283, 6, 0, 524284, 6, 0, 524285, 7, 0, 458753, 4, 65536, 458754, 3, 65536, 458755, 3, 65536, 458756, 4, 0, 458758, 16, 65536, 458759, 15, 65536, 458760, 14, 0, 458761, 14, 0, 458762, 16, 0, 458766, 7, 65536, 458767, 6, 65536, 458768, 6, 0, 458769, 6, 0, 458770, 6, 0, 458771, 6, 0, 458772, 6, 0, 458773, 6, 0, 458774, 7, 0, 589812, 7, 65536, 589813, 6, 0, 589814, 6, 0, 589815, 6, 0, 589816, 6, 0, 589817, 6, 0, 589818, 6, 0, 589819, 6, 0, 589820, 6, 0, 589821, 7, 0, 524302, 7, 65536, 524303, 6, 65536, 524304, 6, 0, 524305, 6, 0, 524306, 6, 0, 524307, 6, 0, 524308, 6, 0, 524309, 6, 0, 524310, 7, 0, 655348, 7, 65536, 655349, 6, 0, 655350, 6, 0, 655351, 6, 0, 655352, 6, 0, 655353, 6, 0, 655354, 6, 0, 655355, 6, 0, 655356, 18, 65536, 655357, 7, 0, 589837, 9, 65536, 589838, 8, 65536, 589839, 6, 65536, 589840, 6, 0, 589841, 6, 0, 589842, 6, 0, 589843, 6, 0, 589844, 6, 0, 589845, 6, 0, 589846, 7, 0, 720884, 7, 65536, 720885, 6, 0, 720886, 6, 0, 720887, 6, 0, 720888, 6, 0, 720889, 6, 0, 720890, 6, 0, 720891, 6, 0, 720892, 6, 0, 720893, 8, 0, 720894, 13, 0, 720895, 11, 0, 655360, 11, 0, 655361, 13, 0, 655362, 13, 0, 655363, 11, 0, 655364, 11, 0, 655365, 13, 0, 655366, 11, 0, 655367, 13, 0, 655368, 11, 0, 655369, 13, 0, 655370, 11, 0, 655371, 11, 0, 655372, 13, 0, 655373, 10, 65536, 655374, 6, 65536, 655375, 6, 65536, 655376, 6, 0, 655377, 6, 0, 655378, 6, 0, 655379, 6, 0, 655380, 6, 0, 655381, 6, 0, 655382, 7, 0, 786420, 7, 65536, 786421, 6, 0, 786422, 6, 0, 786423, 6, 0, 786424, 6, 0, 786425, 6, 0, 786426, 6, 0, 786427, 6, 0, 786428, 6, 0, 786429, 6, 0, 786430, 6, 0, 786431, 6, 0, 720896, 18, 0, 720897, 6, 0, 720898, 18, 0, 720899, 6, 0, 720900, 18, 0, 720901, 6, 0, 720902, 6, 0, 720903, 6, 0, 720904, 18, 65536, 720905, 18, 0, 720906, 6, 0, 720907, 6, 0, 720908, 18, 65536, 720909, 6, 0, 720910, 6, 65536, 720911, 6, 65536, 720912, 6, 0, 720913, 6, 0, 720914, 6, 0, 720915, 6, 0, 720916, 6, 0, 720917, 6, 0, 720918, 7, 0, 851956, 7, 65536, 851957, 6, 0, 851958, 6, 0, 851959, 6, 0, 851960, 6, 0, 851961, 6, 0, 851962, 6, 0, 851963, 6, 0, 851964, 14, 65536, 851965, 14, 65536, 851966, 14, 0, 851967, 14, 0, 786432, 14, 0, 786433, 14, 0, 786434, 14, 0, 786435, 14, 0, 786436, 14, 0, 786437, 18, 0, 786438, 14, 0, 786439, 14, 0, 786440, 14, 0, 786441, 14, 0, 786442, 14, 0, 786443, 14, 0, 786444, 14, 0, 786445, 14, 0, 786446, 6, 65536, 786447, 6, 65536, 786448, 6, 0, 786449, 6, 0, 786450, 6, 0, 786451, 6, 0, 786452, 6, 0, 786453, 6, 0, 786454, 7, 0, -655372, 2, 65536, -720874, 2, 0, -65514, 7, 0, -131050, 7, 0, -196586, 7, 0, -262122, 7, 0, -327658, 7, 0, -393194, 7, 0, -458730, 7, 0, -524266, 7, 0, -589802, 7, 0, -655338, 7, 0, -589836, 7, 65536, -524300, 7, 65536, -458764, 7, 65536, -393228, 7, 65536, -327692, 7, 65536, -262156, 7, 65536, -196620, 7, 65536, -131084, 7, 65536, -65548, 7, 65536, -12, 7, 65536) [node name="Grass" type="Node" parent="."] diff --git a/2d/platformer/level/tileset.tres b/2d/platformer/level/tileset.tres index b08da76eb3..cc2e98dbeb 100644 --- a/2d/platformer/level/tileset.tres +++ b/2d/platformer/level/tileset.tres @@ -7,48 +7,32 @@ texture = ExtResource("1") texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6lnxi"] @@ -57,41 +41,25 @@ margins = Vector2i(256, 64) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v64xb"] texture = ExtResource("1") @@ -99,48 +67,32 @@ margins = Vector2i(128, 192) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-26, -32, -36, -22, -32, -22, -32, 32, 32, 32, 32, -32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_61wbh"] @@ -149,48 +101,32 @@ margins = Vector2i(192, 192) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mnnpc"] @@ -199,48 +135,32 @@ margins = Vector2i(256, 192) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhvu4"] @@ -249,48 +169,32 @@ margins = Vector2i(320, 192) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfnit"] @@ -299,48 +203,32 @@ margins = Vector2i(384, 64) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o2np1"] @@ -349,48 +237,32 @@ margins = Vector2i(384, 0) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yr11e"] @@ -399,48 +271,32 @@ margins = Vector2i(448, 64) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_74kwm"] @@ -449,48 +305,32 @@ margins = Vector2i(320, 128) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jxo3y"] @@ -499,48 +339,32 @@ margins = Vector2i(320, 64) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_70rax"] @@ -548,41 +372,25 @@ texture = ExtResource("1") texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_exupg"] texture = ExtResource("1") @@ -590,48 +398,32 @@ margins = Vector2i(64, 0) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhpsr"] @@ -640,48 +432,32 @@ margins = Vector2i(128, 0) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cyfft"] @@ -690,48 +466,32 @@ margins = Vector2i(192, 0) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bhnsj"] @@ -740,41 +500,25 @@ margins = Vector2i(256, 0) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xb6sn"] texture = ExtResource("1") @@ -782,48 +526,32 @@ margins = Vector2i(0, 64) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vh3ia"] @@ -832,48 +560,32 @@ margins = Vector2i(64, 64) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkc7e"] @@ -882,48 +594,32 @@ margins = Vector2i(64, 128) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32) 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32) 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32) 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pxbka"] @@ -932,55 +628,39 @@ margins = Vector2i(128, 128) texture_region_size = Vector2i(64, 64) 0:0/next_alternative_id = 8 0:0/0 = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32) 0:0/0/physics_layer_0/polygon_0/one_way = true 0:0/1 = 1 0:0/1/flip_h = true -0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/1/physics_layer_0/angular_velocity = 0.0 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32) 0:0/1/physics_layer_0/polygon_0/one_way = true 0:0/2 = 2 0:0/2/flip_v = true -0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/2/physics_layer_0/angular_velocity = 0.0 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32) 0:0/2/physics_layer_0/polygon_0/one_way = true 0:0/3 = 3 0:0/3/flip_h = true 0:0/3/flip_v = true -0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/3/physics_layer_0/angular_velocity = 0.0 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32) 0:0/3/physics_layer_0/polygon_0/one_way = true 0:0/4 = 4 0:0/4/transpose = true -0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/4/physics_layer_0/angular_velocity = 0.0 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32) 0:0/4/physics_layer_0/polygon_0/one_way = true 0:0/5 = 5 0:0/5/flip_h = true 0:0/5/transpose = true -0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/5/physics_layer_0/angular_velocity = 0.0 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32) 0:0/5/physics_layer_0/polygon_0/one_way = true 0:0/6 = 6 0:0/6/flip_v = true 0:0/6/transpose = true -0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/6/physics_layer_0/angular_velocity = 0.0 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32) 0:0/6/physics_layer_0/polygon_0/one_way = true 0:0/7 = 7 0:0/7/flip_h = true 0:0/7/flip_v = true 0:0/7/transpose = true -0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/7/physics_layer_0/angular_velocity = 0.0 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32) 0:0/7/physics_layer_0/polygon_0/one_way = true diff --git a/2d/platformer/player/bullet.tscn b/2d/platformer/player/bullet.tscn index 7ae882e352..f7945685cf 100644 --- a/2d/platformer/player/bullet.tscn +++ b/2d/platformer/player/bullet.tscn @@ -97,8 +97,8 @@ collision_mask = 26 mass = 0.0283333 gravity_scale = 0.1 continuous_cd = 2 -max_contacts_reported = 1 contact_monitor = true +max_contacts_reported = 1 script = ExtResource("2") [node name="CPUParticles2D" type="CPUParticles2D" parent="."] diff --git a/2d/platformer/project.godot b/2d/platformer/project.godot index 1c1cc2ae9e..13f7dcbafd 100644 --- a/2d/platformer/project.godot +++ b/2d/platformer/project.godot @@ -20,7 +20,7 @@ interact with enemies, and more. It contains one closed level, and the player is invincible, unlike the enemies." config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap") run/main_scene="res://game_singleplayer.tscn" -config/features=PackedStringArray("4.2") +config/features=PackedStringArray("4.3") config/icon="res://icon.webp" [autoload] @@ -68,107 +68,107 @@ texture={ jump={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194320,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } move_left={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194319,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":14,"pressure":0.0,"pressed":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null) ] } move_right={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194321,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":15,"pressure":0.0,"pressed":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null) ] } shoot={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":2,"pressure":0.0,"pressed":false,"script":null) -, 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Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194438,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194326,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194438,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194326,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } toggle_fullscreen={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) -, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194342,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) +, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":true,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } toggle_pause={ "deadzone": 0.2, -"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null) +"events": 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