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<!-- Build/Rebuild/Clean targets for NMake are defined in MSVC, so we need to provide them, when using MSBuild without MSVC targets -->
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<ImportProject="$(MSBuildProjectDirectory)/misc/msvs/nmake.substitution.props"Condition="%%CONDITION%% And !Exists('$(VCTargetsPath)\Microsoft.Cpp.targets')" />
<PlatformToolset>v143</PlatformToolset> <!--Might be overridden in the platform specific import or Microsoft.Cpp.$(GodotPlatform).user.props -->
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<DefaultPlatformToolsetCondition="'$(DefaultPlatformToolset)'==''"/> <!--Workaround until https://youtrack.jetbrains.com/issue/RIDER-123783 is resolved. -->
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