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Description
Tested versions
- Reproducible in: 4.4.dev (2fcd822)
- Not reproducible in: 4.4.dev7.
System information
Godot v4.4.dev (efa1443) - Nobara Linux 40 (KDE Plasma) on X11 - X11 display driver, Single-window, 2 monitors - Vulkan (Forward+) - dedicated AMD Radeon RX 6600 XT (RADV NAVI23) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)
Issue description
In my project I place static OmniLight3Ds in light bulb meshes, combined with glowing materials it can look very nice.
The lights in my scene have a size of 0.55m and the bulb's radius is 0.49m
4.4.dev7:

Steps to reproduce
1 - Create a MeshInstance3D and give it a SphereMesh with UV2 and static baking enabled.
2 - Add an OmniLight3D with Static bake_mode.
3 - Position the light inside the mesh.
4 - Increase the light's size to be larger than the mesh
5 - Add a LightmapGI node and bake the scene.
Minimal reproduction project (MRP)
Open node_3d.tscn, select the LightmapGI node and click bake.
The 0.0m size light behaves as expected, where the mesh fully blocks it, but the 0.6m size light is expected to emit outside of the mesh like a light bulb
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