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mono_glue is considered unknown by SCons, while it actually exists #56372

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cyrilbos opened this issue Dec 31, 2021 · 1 comment · Fixed by #56551
Closed

mono_glue is considered unknown by SCons, while it actually exists #56372

cyrilbos opened this issue Dec 31, 2021 · 1 comment · Fixed by #56551

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@cyrilbos
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Your Godot version:
master Mono
Issue description:
The mono_glue option for scons does not seem to exist anymore. I get this warning:

scons -j8 p=windows tools=yes module_mono_enabled=yes mono_glue=no
scons: Reading SConscript files ...
WARNING: Unknown SCons variables were passed and will be ignored:
mono_glue=no

I do not have the knowledge to know how to properly build Godot with C# support so I can not modify the documentation correctly.

URL to the documentation page:
https://docs.godotengine.org/en/latest/development/compiling/compiling_with_mono.html#generate-the-glue

@Calinou
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Calinou commented Dec 31, 2021

This is a regression from #55203. The option still exists, but SCons mistakenly labels it as unknown: #56359

@Calinou Calinou transferred this issue from godotengine/godot-docs Dec 31, 2021
@Calinou Calinou changed the title Building Godot (master) with C# support enabled is outdated mono_glue is considered unknown by SCons, while it actually exists Dec 31, 2021
@Calinou Calinou added this to the 4.0 milestone Dec 31, 2021
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2 participants