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Description
Godot version
v4.0.3.stable - v4.3.dev3
System information
Godot v4.3.dev3 - Fedora Linux 39 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX 580 Series (RADV POLARIS10) () - Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (8 Threads)
Issue description
As the title says, LightmapGI bakes shadows for objects with transparent materials as if they are 100% opaque.
I tried baking with every transparency mode possible, Alpha, Scissor, Hashed, Depth Prepass, none of it makes a difference.
This worked fine in Godot 3, so there is definitely a bug here.
Steps to reproduce
- Download the included MRP's, both Godot 3 and Godot 4 versions are provided.
- Load up the projects and compare results.
Minimal reproduction project
jcostello, passivestar, JekSun97, atirut-w, Felipe-Sena and 3 moreJesusemorajcostello

