Suggestion to simplify Golem’s Pricing Model. #3371
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I support the idea of eliminating the prices for CPU/h and the starting price. Really think about simplifying the entire payment and supply scheme, because every provider wants to receive some money, but also to be able to calculate what it would be. I am currently noticing that my provider, which is set up with only an hourly rate for the entire machine, is not taking any jobs, and the jobs are being taken from providers with extremely low CPU time rates. If I want jobs, I have to set a CPU time rate lower than $0.001 per hour, which is a waste of time and energy. It is better not to participate in the project. Things should be simple and easy for both parties, not complicated. |
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Simplifying Golem’s Pricing Model
Currently, when a user joins the Golem Network, they need to navigate three different pricing components:
Each of these can be configured independently, in combination with one another, or even all three at once. This complexity makes it difficult for new users to understand pricing and for requestors to estimate the cost of their tasks or how much it would cost to rent a machine for an extended period (e.g., a month).
A major challenge with CPU/h pricing is that CPU usage is highly variable—it depends on workload characteristics, sudden spikes in traffic (e.g., for services), and many other factors. Because of this, there’s no simple way to predict costs accurately, making it difficult for users to confidently commit to the platform. Unlike fixed pricing models, users can’t just use a calculator to estimate their expected costs with certainty.
By simplifying the pricing structure and removing or hiding the start price and CPU/h pricing, leaving only env/h, we can:
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