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Description
I'm unable to build libshaderc_shader.so on AlmaLinux (to include in a Python manylinux wheel) using Docker.
Here is my script:
#!/bin/bash
# Exit immediately if a command exits with a non-zero status
set -e
# Docker image
DOCKER_IMAGE="quay.io/pypa/manylinux_2_28_x86_64"
# Shaderc Git tag to use
SHADERC_TAG="v2024.4"
# Build libshaderc_shared.so in the Docker container
docker run --rm -it "$DOCKER_IMAGE" /bin/bash -c "
set -e
# Install necessary tools
yum install -y \
git \
cmake \
ninja-build \
gcc \
gcc-c++ \
python3 \
make
# Clone the shaderc repository and checkout the specified tag
git clone https://github.com/google/shaderc /shaderc
cd /shaderc
git checkout $SHADERC_TAG
# Sync dependencies
./utils/git-sync-deps
# Build libshaderc_shared.so
mkdir -p build && cd build
cmake -GNinja \
-DCMAKE_BUILD_TYPE=Release \
-DSHADERC_SKIP_TESTS=ON \
-DSHADERC_SKIP_EXAMPLES=ON \
-DSHADERC_SKIP_INSTALL=ON \
..
ninja
# Copy the built shared library to the output directory
cp libshaderc_shared.so /shaderc/libshaderc_shared.so
"
and the output
HEAD is now at caa54d9 Finalize Shaderc v2024.4
third_party/effcee @ d74d33d93043952a99ae7cd7458baf6bc8df1da0
third_party/re2 @ 4a8cee3dd3c3d81b6fe8b867811e193d5819df07
third_party/spirv-headers @ 3f17b2af6784bfa2c5aa5dbb8e0e74a607dd8b3b
third_party/abseil_cpp @ 1315c900e1ddbb08a23e06eeb9a06450052ccb5e
third_party/googletest @ 1d17ea141d2c11b8917d2c7d029f1c4e2b9769b2
third_party/spirv-tools @ 4d2f0b40bfe290dea6c6904dafdf7fd8328ba346
third_party/glslang @ a0995c49ebcaca2c6d3b03efbabf74f3843decdb
-- The C compiler identification is GNU 14.2.1
-- The CXX compiler identification is GNU 14.2.1
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: /opt/rh/gcc-toolset-14/root/usr/bin/cc - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: /opt/rh/gcc-toolset-14/root/usr/bin/c++ - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Shaderc: build type is "Release".
-- Configuring Shaderc to avoid building tests.
-- Configuring Shaderc to avoid building examples.
-- Configuring Shaderc to check copyrights.
-- asciidoctor was not found - no documentation will be generated
-- Found Python: /usr/local/bin/python3.13 (found version "3.13.1") found components: Interpreter
-- Performing Test COMPILER_SUPPORTS_FALLTHROUGH_WARNING
-- Performing Test COMPILER_SUPPORTS_FALLTHROUGH_WARNING - Success
-- Performing Test COMPILER_SUPPORTS_EXTRA_SEMI_WARNING
-- Performing Test COMPILER_SUPPORTS_EXTRA_SEMI_WARNING - Success
-- Performing Test COMPILER_SUPPORTS_PIC
-- Performing Test COMPILER_SUPPORTS_PIC - Success
-- Found Python3: /usr/local/bin/python3.13 (found version "3.13.1") found components: Interpreter
-- optimizer enabled
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD
-- Performing Test CMAKE_HAVE_LIBC_PTHREAD - Failed
-- Check if compiler accepts -pthread
-- Check if compiler accepts -pthread - yes
-- Found Threads: TRUE
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Configuring done (3.0s)
CMake Error: install(EXPORT "glslang-targets" ...) includes target "SPIRV" which requires target "SPIRV-Tools-opt" that is not in any export set.
CMake Error: install(EXPORT "glslang-targets" ...) includes target "glslang" which requires target "SPIRV-Tools-opt" that is not in any export set.
-- Generating done (0.1s)
CMake Generate step failed. Build files cannot be regenerated correctly
Any hints would be greatly appreciated! Thanks.
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