posts/bf16-in-golang #122
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Great article, thanks! Just for the record, you'll find another But it is just a basic type for GoMLX which in turn allows one to operate on them very efficiently using XLA (with JIT compilation, SIMD or even GPU/TPU support). There is also a native Go backend to it, but much slower and doesn't support SIMD yet -- but I'm going to attempt to use GoAT for that soon 😃 |
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posts/bf16-in-golang
BF16 in the Go Programming Language In the era of large language models, low-precision floating-point numbers are no strangers to developers, with BF16 being one of the most widely supported low-precision floating-point formats. This article will introduce how to use BF16 in the Go programming language.
https://gorse.io/posts/bf16-in-golang.html
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