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moving_sphere.h
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#ifndef MOVING_SPHERE_H
#define MOVING_SPHERE_H
#include "rtweekend.h"
#include "hittable.h"
#include "aabb.h"
class moving_sphere : public hittable {
public:
__device__ moving_sphere() {}
__device__ moving_sphere(
point3 cen0, point3 cen1, float _time0, float _time1, float r, material* m)
: center0(cen0), center1(cen1), time0(_time0), time1(_time1), radius(r), mat_ptr(m)
{};
__device__ virtual bool hit(
const ray& r, float t_min, float t_max, hit_record& rec) const override;
__device__ virtual bool bounding_box(
float _time0, float _time1, aabb& output_box) const override;
__device__ point3 center(float time) const;
public:
point3 center0, center1;
float time0, time1;
float radius;
material* mat_ptr;
};
__device__ point3 moving_sphere::center(float time) const {
return center0 + ((time - time0) / (time1 - time0))*(center1 - center0);
}
__device__ bool moving_sphere::hit(const ray& r, float t_min, float t_max, hit_record& rec) const {
vec3 oc = r.origin() - center(r.time());
float a = r.direction().length_squared();
float half_b = dot(oc, r.direction());
float c = oc.length_squared() - radius*radius;
float discriminant = half_b*half_b - a*c;
if (discriminant < 0.0f) return false;
float sqrtd = sqrt(discriminant);
// Find the nearest root that lies in the acceptable range.
float root = (-half_b - sqrtd) / a;
if (root < t_min || t_max < root) {
root = (-half_b + sqrtd) / a;
if (root < t_min || t_max < root)
return false;
}
rec.t = root;
rec.p = r.at(rec.t);
vec3 outward_normal = (rec.p - center(r.time())) / radius;
rec.set_face_normal(r, outward_normal);
rec.mat_ptr = mat_ptr;
return true;
}
__device__ bool moving_sphere::bounding_box(float _time0, float _time1, aabb& output_box) const {
aabb box0(
center(_time0) - vec3(radius, radius, radius),
center(_time0) + vec3(radius, radius, radius));
aabb box1(
center(_time1) - vec3(radius, radius, radius),
center(_time1) + vec3(radius, radius, radius));
output_box = surrounding_box(box0, box1);
return true;
}
#endif